terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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IAudioSystem.cs
Go to the documentation of this file.
1using System;
4
5namespace Terraria.Audio
6{
7 // Token: 0x02000687 RID: 1671
8 public interface IAudioSystem : IDisposable
9 {
10 // Token: 0x060037C2 RID: 14274
11 void LoadCue(int cueIndex, string cueName);
12
13 // Token: 0x060037C3 RID: 14275
14 void PauseAll();
15
16 // Token: 0x060037C4 RID: 14276
17 void ResumeAll();
18
19 // Token: 0x060037C5 RID: 14277
20 void UpdateMisc();
21
22 // Token: 0x060037C6 RID: 14278
24
25 // Token: 0x060037C7 RID: 14279
27
28 // Token: 0x060037C8 RID: 14280
30
31 // Token: 0x060037C9 RID: 14281
32 void UpdateCommonTrack(bool active, int i, float totalVolume, float tempFade);
33
34 // Token: 0x060037CA RID: 14282
36
37 // Token: 0x060037CB RID: 14283
39
40 // Token: 0x060037CC RID: 14284
42
43 // Token: 0x060037CD RID: 14285
45
46 // Token: 0x060037CE RID: 14286
47 void Update();
48 }
49}
class f__AnonymousType0<< Count > j__TPar
bool IsTrackPlaying(int trackIndex)
void UpdateCommonTrackTowardStopping(int i, float totalVolume, float tempFade, bool isMainTrackAudible)
void UpdateCommonTrack(bool active, int i, float totalVolume, float tempFade)
void LoadCue(int cueIndex, string cueName)
void UpdateAmbientCueState(int i, bool gameIsActive, float trackVolume, float systemVolume)
void UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, float trackVolume, float systemVolume)
void UseSources(List< IContentSource > sources)