class f__AnonymousType0<< Count > j__TPar
bool IsTrackPlaying(int trackIndex)
void UpdateCommonTrackTowardStopping(int i, float totalVolume, float tempFade, bool isMainTrackAudible)
void UpdateCommonTrack(bool active, int i, float totalVolume, float tempFade)
void LoadCue(int cueIndex, string cueName)
void UpdateAmbientCueState(int i, bool gameIsActive, float trackVolume, float systemVolume)
void UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, float trackVolume, float systemVolume)
void UseSources(List< IContentSource > sources)