terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ UpdateModule()

override void UnityEngine.EventSystems.TouchInputModule.UpdateModule ( )
inlinevirtual

Reimplemented from UnityEngine.EventSystems.BaseInputModule.

Definition at line 47 of file TouchInputModule.cs.

48 {
49 if (!this.m_EventSystem.m_HasFocus)
50 {
51 PointerEventData inputPointerEvent = this.m_InputPointerEvent;
52 if (inputPointerEvent != null)
53 {
54 GameObject <pointerDrag>k__BackingField = inputPointerEvent.<pointerDrag>k__BackingField;
55 PointerEventData inputPointerEvent2 = this.m_InputPointerEvent;
56 bool <dragging>k__BackingField = inputPointerEvent2.<dragging>k__BackingField;
57 if (<dragging>k__BackingField)
58 {
59 GameObject <pointerDrag>k__BackingField2 = inputPointerEvent2.<pointerDrag>k__BackingField;
60 if (!<dragging>k__BackingField)
61 {
62 }
63 if (!true)
64 {
65 }
66 }
67 }
68 }
69 Vector2 mousePosition = this.m_MousePosition;
70 this.m_LastMousePosition = mousePosition;
71 BaseInput input = base.input;
72 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.EventSystems.BaseInputModule.input, j__TPar, UnityEngine.EventSystems.BaseInputModule.m_EventSystem, UnityEngine.EventSystems.EventSystem.m_HasFocus, UnityEngine.EventSystems.TouchInputModule.m_InputPointerEvent, and UnityEngine.EventSystems.TouchInputModule.m_MousePosition.