terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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EmpressBladeDrawer.cs
Go to the documentation of this file.
1using System;
6
7namespace Terraria.Graphics
8{
9 // Token: 0x0200073B RID: 1851
10 public struct EmpressBladeDrawer
11 {
12 // Token: 0x06003D22 RID: 15650 RVA: 0x00238738 File Offset: 0x00236938
13 public void Draw(Projectile proj)
14 {
15 if (!true)
16 {
17 }
18 if (!true)
19 {
20 }
21 Vector2[] oldPos = proj.oldPos;
22 float[] oldRot = proj.oldRot;
23 Vector2 screenPosition = Main.screenPosition;
24 Vector2 size = proj.Size;
25 Vector2[] oldPos2 = proj.oldPos;
26 EffectTechnique <CurrentTechnique>k__BackingField = Main.pixelShader.<CurrentTechnique>k__BackingField;
27 long num = 0L;
28 EffectPass effectPass = <CurrentTechnique>k__BackingField.<Passes>k__BackingField[(int)num];
29 }
30
31 // Token: 0x06003D23 RID: 15651 RVA: 0x002387A8 File Offset: 0x002369A8
32 private void StripColors(float progressOnStrip, [Out] Color col)
33 {
35 if (!true)
36 {
37 }
38 Color color;
39 col.A = color;
40 }
41
42 // Token: 0x06003D24 RID: 15652 RVA: 0x000021DB File Offset: 0x000003DB
43 private float StripWidth(float progressOnStrip)
44 {
45 throw new AnalysisFailedException("CPP2IL failed to recover any usable IL for this method.");
46 }
47
48 // Token: 0x06003D25 RID: 15653 RVA: 0x002387C8 File Offset: 0x002369C8
49 // Note: this type is marked as 'beforefieldinit'.
51 {
52 }
53
54 // Token: 0x04007C15 RID: 31765
55 public const int TotalIllusions = 1;
56
57 // Token: 0x04007C16 RID: 31766
58 public const int FramesPerImportantTrail = 60;
59
60 // Token: 0x04007C17 RID: 31767
61 private static VertexStrip _vertexStrip;
62
63 // Token: 0x04007C18 RID: 31768
65
66 // Token: 0x04007C19 RID: 31769
68 }
69}
class f__AnonymousType0<< Count > j__TPar
static Effect pixelShader
Definition Main.cs:4317
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
float StripWidth(float progressOnStrip)
void StripColors(float progressOnStrip, [Out] Color col)