terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Draw()

void Terraria.Graphics.EmpressBladeDrawer.Draw ( Projectile proj)
inline

Definition at line 13 of file EmpressBladeDrawer.cs.

14 {
15 if (!true)
16 {
17 }
18 if (!true)
19 {
20 }
21 Vector2[] oldPos = proj.oldPos;
22 float[] oldRot = proj.oldRot;
23 Vector2 screenPosition = Main.screenPosition;
24 Vector2 size = proj.Size;
25 Vector2[] oldPos2 = proj.oldPos;
26 EffectTechnique <CurrentTechnique>k__BackingField = Main.pixelShader.<CurrentTechnique>k__BackingField;
27 long num = 0L;
28 EffectPass effectPass = <CurrentTechnique>k__BackingField.<Passes>k__BackingField[(int)num];
29 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar, System.L, Terraria.Main.pixelShader, and Terraria.Main.screenPosition.