terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Definition at line 55 of file EventWaitHandle.cs.
References System.Threading.WaitHandle.safeWaitHandle, and System.Threading.NativeEventCalls.SetEvent().
Referenced by ThreadedRenderManager.RenderThreadInstance.BlurPass1(), ThreadedRenderManager.RenderThreadInstance.BlurPass2(), ThreadedRenderManager.RenderThreadInstance.DrawCurrentBackground(), ThreadedRenderManager.RenderThreadInstance.DrawMagmaLayer(), ThreadedRenderManager.RenderThreadInstance.DrawRockLayer(), ThreadedRenderManager.RenderThreadInstance.DrawTiles(), ThreadedRenderManager.RenderThreadInstance.DrawWalls(), ThreadedRenderManager.RenderThreadInstance.ExportTo(), ThreadedRenderManager.RenderThreadInstance.ExportToMinimap(), CacheFileManager.InSync(), UnityEngine.UnitySynchronizationContext.WorkRequest.Invoke(), System.Threading.CancellationTokenSource.NotifyCancellation(), System.Threading.SemaphoreSlim.Release(), ThreadedRenderManager.RenderThreadInstance.RestartThread(), System.Threading.ManualResetEventSlim.Set(), System.Net.FileWebRequest.UnblockReader(), and System.Threading.Timer.Scheduler.WakeupScheduler().