terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ EventWaitHandle() [2/2]

System.Threading.EventWaitHandle.EventWaitHandle ( bool initialState,
EventResetMode mode,
string name )
inline

Definition at line 17 of file EventWaitHandle.cs.

18 {
19 if (!true)
20 {
21 }
22 base..ctor();
23 if (name != null)
24 {
25 int stringLength = name._stringLength;
26 }
27 if (mode != EventResetMode.AutoReset)
28 {
29 return;
30 }
31 int stringLength2;
32 if (name != null)
33 {
34 stringLength2 = name._stringLength;
35 if (stringLength2 != 0)
36 {
38 }
39 }
40 string text;
41 __Error.WinIOError(42189712, text);
42 if (stringLength2 == 0)
43 {
44 }
45 }
class f__AnonymousType0<< Count > j__TPar
static void WinIOError(int errorCode, string maybeFullPath)
Definition __Error.cs:90

References j__TPar, System.mode, System.name, System.text, and System.IO.__Error.WinIOError().