7 [
NativeHeader(
"Runtime/Export/PlayerConnection/PlayerConnectionInternal.bindings.h")]
73 [
FreeFunction(
"PlayerConnection_Bindings::RegisterInternal")]
80 [
FreeFunction(
"PlayerConnection_Bindings::UnregisterInternal")]
94 [
FreeFunction(
"PlayerConnection_Bindings::TrySendMessage")]
101 [
FreeFunction(
"PlayerConnection_Bindings::PollInternal")]
108 [
FreeFunction(
"PlayerConnection_Bindings::DisconnectAll")]
class f__AnonymousType0<< Count > j__TPar
static void PollInternal()
static bool TrySendMessage(string messageId, byte[] data, int playerId)
PlayerConnectionInternal()
static void DisconnectAll()
static void RegisterInternal(string messageId)
static void SendMessage(string messageId, byte[] data, int playerId)
static void UnregisterInternal(string messageId)
static bool IsConnected()
void SendMessage(Guid messageId, byte[] data, int playerId)
void RegisterInternal(Guid messageId)
void UnregisterInternal(Guid messageId)
bool TrySendMessage(Guid messageId, byte[] data, int playerId)