terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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UnityEngine.PlayerConnectionInternal Class Reference
+ Inheritance diagram for UnityEngine.PlayerConnectionInternal:

Public Member Functions

 PlayerConnectionInternal ()
 

Private Member Functions

void IPlayerEditorConnectionNative. SendMessage (Guid messageId, byte[] data, int playerId)
 
bool IPlayerEditorConnectionNative. TrySendMessage (Guid messageId, byte[] data, int playerId)
 
void IPlayerEditorConnectionNative. Poll ()
 
void IPlayerEditorConnectionNative. RegisterInternal (Guid messageId)
 
void IPlayerEditorConnectionNative. UnregisterInternal (Guid messageId)
 
void IPlayerEditorConnectionNative. Initialize ()
 
bool IPlayerEditorConnectionNative. IsConnected ()
 
void IPlayerEditorConnectionNative. DisconnectAll ()
 

Static Private Member Functions

static bool IsConnected ()
 
static void Initialize ()
 
static void RegisterInternal (string messageId)
 
static void UnregisterInternal (string messageId)
 
static void SendMessage (string messageId, byte[] data, int playerId)
 
static bool TrySendMessage (string messageId, byte[] data, int playerId)
 
static void PollInternal ()
 
static void DisconnectAll ()
 

Detailed Description

Definition at line 8 of file PlayerConnectionInternal.cs.


The documentation for this class was generated from the following file: