terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GraphicsDeviceManager.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework.Graphics
;
3
4
namespace
Microsoft.Xna.Framework
5
{
6
// Token: 0x02000337 RID: 823
7
public
class
GraphicsDeviceManager
8
{
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// Token: 0x1700020F RID: 527
10
// (get) Token: 0x060014BA RID: 5306 RVA: 0x0005F3F4 File Offset: 0x0005D5F4
11
public
GraphicsDevice
GraphicsDevice
12
{
13
get
14
{
15
return
this.
game
.
GraphicsDevice
;
16
}
17
}
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// Token: 0x060014BB RID: 5307 RVA: 0x0005F40C File Offset: 0x0005D60C
20
public
GraphicsDeviceManager
(
Game
game
)
21
{
22
this.game
=
game
;
23
}
24
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// Token: 0x17000210 RID: 528
26
// (get) Token: 0x060014BC RID: 5308 RVA: 0x0005F428 File Offset: 0x0005D628
27
public
bool
IsFullScreen
28
{
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get
30
{
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return
true
;
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}
33
}
34
35
// Token: 0x060014BD RID: 5309 RVA: 0x0005F438 File Offset: 0x0005D638
36
public
void
ApplyChanges
()
37
{
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}
39
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// Token: 0x060014BE RID: 5310 RVA: 0x0005F448 File Offset: 0x0005D648
41
public
void
ToggleFullScreen
()
42
{
43
}
44
45
// Token: 0x040022B7 RID: 8887
46
private
Game
game
;
47
48
// Token: 0x040022B8 RID: 8888
49
public
bool
SynchronizeWithVerticalRetrace
;
50
51
// Token: 0x040022B9 RID: 8889
52
public
int
PreferredBackBufferWidth
;
53
54
// Token: 0x040022BA RID: 8890
55
public
int
PreferredBackBufferHeight
;
56
57
// Token: 0x040022BB RID: 8891
58
public
static
int
DefaultBackBufferWidth
;
59
60
// Token: 0x040022BC RID: 8892
61
public
static
int
DefaultBackBufferHeight
;
62
}
63
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Microsoft.Xna.Framework.Game.GraphicsDevice
GraphicsDevice GraphicsDevice
Definition
Game.cs:31
Microsoft.Xna.Framework.Game
Definition
Game.cs:12
Microsoft.Xna.Framework.GraphicsDeviceManager.DefaultBackBufferWidth
static int DefaultBackBufferWidth
Definition
GraphicsDeviceManager.cs:58
Microsoft.Xna.Framework.GraphicsDeviceManager.SynchronizeWithVerticalRetrace
bool SynchronizeWithVerticalRetrace
Definition
GraphicsDeviceManager.cs:49
Microsoft.Xna.Framework.GraphicsDeviceManager.PreferredBackBufferHeight
int PreferredBackBufferHeight
Definition
GraphicsDeviceManager.cs:55
Microsoft.Xna.Framework.GraphicsDeviceManager.GraphicsDeviceManager
GraphicsDeviceManager(Game game)
Definition
GraphicsDeviceManager.cs:20
Microsoft.Xna.Framework.GraphicsDeviceManager.game
Game game
Definition
GraphicsDeviceManager.cs:46
Microsoft.Xna.Framework.GraphicsDeviceManager.ToggleFullScreen
void ToggleFullScreen()
Definition
GraphicsDeviceManager.cs:41
Microsoft.Xna.Framework.GraphicsDeviceManager.IsFullScreen
bool IsFullScreen
Definition
GraphicsDeviceManager.cs:28
Microsoft.Xna.Framework.GraphicsDeviceManager.ApplyChanges
void ApplyChanges()
Definition
GraphicsDeviceManager.cs:36
Microsoft.Xna.Framework.GraphicsDeviceManager.DefaultBackBufferHeight
static int DefaultBackBufferHeight
Definition
GraphicsDeviceManager.cs:61
Microsoft.Xna.Framework.GraphicsDeviceManager.PreferredBackBufferWidth
int PreferredBackBufferWidth
Definition
GraphicsDeviceManager.cs:52
Microsoft.Xna.Framework.GraphicsDeviceManager
Definition
GraphicsDeviceManager.cs:8
Microsoft.Xna.Framework.Graphics.GraphicsDevice
Definition
GraphicsDevice.cs:12
Microsoft.Xna.Framework.Graphics
Definition
Blend.cs:4
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System
Definition
__ComObject.cs:4
source
Microsoft
Xna
Framework
GraphicsDeviceManager.cs
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1.10.0