terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Anchor_Layout.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
4
// Token: 0x020001A7 RID: 423
5
[
Serializable
]
6
public
class
Anchor_Layout
7
{
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// Token: 0x06000B75 RID: 2933 RVA: 0x0003A288 File Offset: 0x00038488
9
public
Anchor_Layout
()
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{
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}
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// Token: 0x04000DC3 RID: 3523
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public
ControlAnchor.ControlId
AnchorControl
;
15
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// Token: 0x04000DC4 RID: 3524
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public
LayoutCalculator.AnchorType
Anchor
=
LayoutCalculator
.
AnchorType
.TopRight;
18
19
// Token: 0x04000DC5 RID: 3525
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public
Vector2
Location
;
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}
Anchor_Layout.Location
Vector2 Location
Definition
Anchor_Layout.cs:20
Anchor_Layout.Anchor_Layout
Anchor_Layout()
Definition
Anchor_Layout.cs:9
Anchor_Layout.AnchorControl
ControlAnchor.ControlId AnchorControl
Definition
Anchor_Layout.cs:14
Anchor_Layout.Anchor
LayoutCalculator.AnchorType Anchor
Definition
Anchor_Layout.cs:17
Anchor_Layout
Definition
Anchor_Layout.cs:7
ControlAnchor.ControlId
ControlId
Definition
ControlAnchor.cs:480
LayoutCalculator.AnchorType
AnchorType
Definition
LayoutCalculator.cs:373
LayoutCalculator
Definition
LayoutCalculator.cs:12
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System.Reflection.TypeAttributes.Serializable
@ Serializable
System
Definition
__ComObject.cs:4
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:10
source
Anchor_Layout.cs
Generated by
1.10.0