terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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ActionStalagtite.cs
Go to the documentation of this file.
1
using
System
;
2
using
Microsoft.Xna.Framework
;
3
using
Terraria.WorldBuilding
;
4
5
namespace
Terraria.GameContent.Generation
6
{
7
// Token: 0x020008D2 RID: 2258
8
public
class
ActionStalagtite
:
GenAction
9
{
10
// Token: 0x06004597 RID: 17815 RVA: 0x0025501C File Offset: 0x0025321C
11
public
override
bool
Apply
(
Point
origin,
int
x,
int
y,
params
object
[] args)
12
{
13
if
(!
true
)
14
{
15
}
16
long
num = 0
L
;
17
WorldGen
.
PlaceTight
(x, y, num != 0
L
);
18
return
base
.UnitApply(origin, x, y, args);
19
}
20
21
// Token: 0x06004598 RID: 17816 RVA: 0x00255044 File Offset: 0x00253244
22
public
ActionStalagtite
()
23
{
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Terraria.GameContent.Generation.ActionStalagtite.Apply
override bool Apply(Point origin, int x, int y, params object[] args)
Definition
ActionStalagtite.cs:11
Terraria.GameContent.Generation.ActionStalagtite.ActionStalagtite
ActionStalagtite()
Definition
ActionStalagtite.cs:22
Terraria.GameContent.Generation.ActionStalagtite
Definition
ActionStalagtite.cs:9
Terraria.WorldBuilding.GenAction
Definition
GenAction.cs:8
Terraria.WorldGen.PlaceTight
static void PlaceTight(int x, int y, bool spiders=false)
Definition
WorldGen.cs:7552
Terraria.WorldGen
Definition
WorldGen.cs:34
Microsoft.Xna.Framework
Definition
AudioChannels.cs:4
System.ConsoleKey.L
@ L
System
Definition
__ComObject.cs:4
Terraria.GameContent.Generation
Definition
ActionGrass.cs:7
Terraria.WorldBuilding
Definition
Actions.cs:9
Microsoft.Xna.Framework.Point
Definition
Point.cs:9
source
Terraria
GameContent
Generation
ActionStalagtite.cs
Generated by
1.10.0