terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ PlaceTight()

static void Terraria.WorldGen.PlaceTight ( int x,
int y,
bool spiders = false )
inlinestatic

Definition at line 7552 of file WorldGen.cs.

7553 {
7554 if (!true)
7555 {
7556 }
7557 Tile tile;
7558 bool flag = tile.shimmer();
7559 if (!true)
7560 {
7561 }
7562 int num = WorldGen.genRand.Next(2);
7563 int num2 = WorldGen.genRand.Next(3);
7564 if (!true)
7565 {
7566 }
7567 Tile tile2;
7568 ushort type = tile2.type;
7569 if (!true)
7570 {
7571 }
7572 WorldGen.CheckTight(x, y);
7573 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.WorldGen.CheckTight(), Terraria.WorldGen.genRand, j__TPar, Terraria.Utilities.UnifiedRandom.Next(), Terraria.Tile.shimmer(), and Terraria.Tile.type.

Referenced by Terraria.GameContent.Generation.ActionStalagtite.Apply(), and Terraria.GameContent.Biomes.MarbleBiome.PlaceSlab().