terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SpriteBone.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Scripting
;
4
using
UnityEngine.Scripting.APIUpdating
;
5
6
namespace
UnityEngine.U2D
7
{
8
// Token: 0x020000EC RID: 236
9
[
NativeHeader
(
"Runtime/2D/Common/SpriteDataAccess.h"
)]
10
[
NativeType
(
CodegenOptions
.Custom,
"ScriptingSpriteBone"
)]
11
[
RequiredByNativeCode
]
12
[
MovedFrom
(
"UnityEngine.Experimental.U2D"
)]
13
[
NativeHeader
(
"Runtime/2D/Common/SpriteDataMarshalling.h"
)]
14
[
Serializable
]
15
public
struct
SpriteBone
16
{
17
// Token: 0x04000400 RID: 1024
18
[NativeName(
"name"
)]
19
[
SerializeField
]
20
private
string
m_Name
;
21
22
// Token: 0x04000401 RID: 1025
23
[
SerializeField
]
24
[NativeName(
"guid"
)]
25
private
string
m_Guid
;
26
27
// Token: 0x04000402 RID: 1026
28
[NativeName(
"position"
)]
29
[
SerializeField
]
30
private
Vector3
m_Position
;
31
32
// Token: 0x04000403 RID: 1027
33
[
SerializeField
]
34
[NativeName(
"rotation"
)]
35
private
Quaternion
m_Rotation
;
36
37
// Token: 0x04000404 RID: 1028
38
[NativeName(
"length"
)]
39
[
SerializeField
]
40
private
float
m_Length
;
41
42
// Token: 0x04000405 RID: 1029
43
[NativeName(
"parentId"
)]
44
[
SerializeField
]
45
private
int
m_ParentId
;
46
47
// Token: 0x04000406 RID: 1030
48
[
SerializeField
]
49
[NativeName(
"color"
)]
50
private
Color32
m_Color
;
51
}
52
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
UnityEngine.SerializeField
Definition
SerializeField.cs:9
System.Reflection.TypeAttributes.Serializable
@ Serializable
System
Definition
__ComObject.cs:4
UnityEngine.Bindings.CodegenOptions
CodegenOptions
Definition
CodegenOptions.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.U2D
Definition
SpriteAtlas.cs:5
UnityEngine.Color32
Definition
Color32.cs:16
UnityEngine.Quaternion
Definition
Quaternion.cs:19
UnityEngine.U2D.SpriteBone.m_Color
Color32 m_Color
Definition
SpriteBone.cs:50
UnityEngine.U2D.SpriteBone.m_Length
float m_Length
Definition
SpriteBone.cs:40
UnityEngine.U2D.SpriteBone.m_Name
string m_Name
Definition
SpriteBone.cs:20
UnityEngine.U2D.SpriteBone.m_Rotation
Quaternion m_Rotation
Definition
SpriteBone.cs:35
UnityEngine.U2D.SpriteBone.m_ParentId
int m_ParentId
Definition
SpriteBone.cs:45
UnityEngine.U2D.SpriteBone.m_Position
Vector3 m_Position
Definition
SpriteBone.cs:30
UnityEngine.U2D.SpriteBone.m_Guid
string m_Guid
Definition
SpriteBone.cs:25
UnityEngine.U2D.SpriteBone
Definition
SpriteBone.cs:16
UnityEngine.Vector3
Definition
Vector3.cs:18
source
UnityEngine.CoreModule
UnityEngine
U2D
SpriteBone.cs
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1.10.0