terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SpriteBone.cs
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1using System;
5
6namespace UnityEngine.U2D
7{
8 // Token: 0x020000EC RID: 236
9 [NativeHeader("Runtime/2D/Common/SpriteDataAccess.h")]
10 [NativeType(CodegenOptions.Custom, "ScriptingSpriteBone")]
12 [MovedFrom("UnityEngine.Experimental.U2D")]
13 [NativeHeader("Runtime/2D/Common/SpriteDataMarshalling.h")]
15 public struct SpriteBone
16 {
17 // Token: 0x04000400 RID: 1024
18 [NativeName("name")]
20 private string m_Name;
21
22 // Token: 0x04000401 RID: 1025
24 [NativeName("guid")]
25 private string m_Guid;
26
27 // Token: 0x04000402 RID: 1026
28 [NativeName("position")]
31
32 // Token: 0x04000403 RID: 1027
34 [NativeName("rotation")]
36
37 // Token: 0x04000404 RID: 1028
38 [NativeName("length")]
40 private float m_Length;
41
42 // Token: 0x04000405 RID: 1029
43 [NativeName("parentId")]
45 private int m_ParentId;
46
47 // Token: 0x04000406 RID: 1030
49 [NativeName("color")]
51 }
52}
class f__AnonymousType0<< Count > j__TPar