terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SpriteAtlas.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
4
namespace
UnityEngine.U2D
5
{
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// Token: 0x020000EE RID: 238
7
[
NativeType
(Header =
"Runtime/2D/SpriteAtlas/SpriteAtlas.h"
)]
8
[
NativeHeader
(
"Runtime/Graphics/SpriteFrame.h"
)]
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public
class
SpriteAtlas
:
Object
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{
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// Token: 0x06000519 RID: 1305 RVA: 0x00009358 File Offset: 0x00007558
12
public
bool
CanBindTo
([NotNull(
"ArgumentNullException"
)]
Sprite
sprite)
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{
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throw
new
MissingMethodException
();
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}
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}
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}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.MissingMethodException
Definition
MissingMethodException.cs:9
UnityEngine.Object
Definition
Object.cs:17
UnityEngine.Sprite
Definition
Sprite.cs:15
UnityEngine.U2D.SpriteAtlas.CanBindTo
bool CanBindTo([NotNull("ArgumentNullException")] Sprite sprite)
Definition
SpriteAtlas.cs:12
UnityEngine.U2D.SpriteAtlas
Definition
SpriteAtlas.cs:10
System
Definition
__ComObject.cs:4
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.U2D
Definition
SpriteAtlas.cs:5
source
UnityEngine.CoreModule
UnityEngine
U2D
SpriteAtlas.cs
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