terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ ScreenShader() [2/2]

static Microsoft.Xna.Framework.Graphics.ScreenShader.ScreenShader ( )
inlinestaticprivate

Definition at line 70 of file ScreenShader.cs.

71 {
72 int num = Shader.PropertyToID("_Color");
73 int num2 = Shader.PropertyToID("_Opacity");
74 int num3 = Shader.PropertyToID("_SecondaryColor");
75 int num4 = Shader.PropertyToID("_ShaderTime");
76 int num5 = Shader.PropertyToID("_ScreenResolution");
77 int num6 = Shader.PropertyToID("_ScreenPosition");
78 int num7 = Shader.PropertyToID("_TargetPosition");
79 int num8 = Shader.PropertyToID("_Intensity");
80 int num9 = Shader.PropertyToID("_Progress");
81 int num10 = Shader.PropertyToID("_Direction");
82 int num11 = Shader.PropertyToID("_ImageSize1");
83 int num12 = Shader.PropertyToID("_ImageSize2");
84 int num13 = Shader.PropertyToID("_ImageSize3");
85 int num14 = Shader.PropertyToID("_Zoom");
86 }
class f__AnonymousType0<< Count > j__TPar
static int PropertyToID(string name)
Definition Shader.cs:50

References j__TPar, and UnityEngine.Shader.PropertyToID().