terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Sets()

static Terraria.ID.ProjectileID.Sets.Sets ( )
inlinestaticprivate

Definition at line 3127 of file ProjectileID.cs.

3128 {
3129 int num = 6;
3130 int num2 = 4;
3131 long num3 = 0L;
3132 long num4 = 0L;
3134 long num5 = 0L;
3138 {
3139 int num6 = 3;
3140 int num7 = 5;
3141 long num8 = 0L;
3142 long num9 = 0L;
3144 long num10 = 0L;
3148 {
3149 int num11 = 5;
3150 int num12 = 4;
3151 long num13 = 0L;
3152 long num14 = 0L;
3154 long num15 = 0L;
3158 {
3159 int num16 = 2;
3160 int num17 = 8;
3161 long num18 = 0L;
3162 long num19 = 0L;
3166 {
3167 int num20 = 4;
3168 long num21 = 0L;
3169 long num22 = 0L;
3170 long num23 = 0L;
3174 {
3175 int num24 = 4;
3176 int num25 = 4;
3177 long num26 = 0L;
3178 long num27 = 0L;
3180 long num28 = 0L;
3185 {
3186 int num29 = 8;
3187 int num30 = 6;
3188 long num31 = 0L;
3189 long num32 = 0L;
3193 {
3194 int num33 = 6;
3195 int num34 = 5;
3196 long num35 = 0L;
3197 long num36 = 0L;
3199 long num37 = 0L;
3203 {
3204 int num38 = 1;
3205 int num39 = 4;
3206 int num40 = 5;
3207 long num41 = 0L;
3209 long num42 = 0L;
3214 {
3215 int num43 = 2;
3216 int num44 = 10;
3217 int num45 = 5;
3218 long num46 = 0L;
3220 long num47 = 0L;
3224 {
3225 int num48 = 1;
3226 int num49 = 6;
3227 int num50 = 6;
3228 long num51 = 0L;
3230 long num52 = 0L;
3234 {
3235 int num53 = 2;
3236 int num54 = 7;
3237 int num55 = 5;
3238 long num56 = 0L;
3240 long num57 = 0L;
3244 {
3245 int num58 = 6;
3246 int num59 = 6;
3247 long num60 = 0L;
3248 long num61 = 0L;
3250 long num62 = 0L;
3254 {
3255 int num63 = 4;
3256 int num64 = 6;
3257 long num65 = 0L;
3258 long num66 = 0L;
3260 long num67 = 0L;
3264 {
3265 int num68 = 4;
3266 int num69 = 5;
3267 long num70 = 0L;
3268 long num71 = 0L;
3270 long num72 = 0L;
3274 {
3275 int num73 = 1;
3276 int num74 = 6;
3277 int num75 = 5;
3278 long num76 = 0L;
3280 long num77 = 0L;
3284 {
3285 int num78 = 2;
3286 int num79 = 4;
3287 int num80 = 6;
3288 long num81 = 0L;
3290 long num82 = 0L;
3294 {
3295 int num83 = 2;
3296 int num84 = 4;
3297 int num85 = 6;
3298 long num86 = 0L;
3300 long num87 = 0L;
3304 {
3305 int num88 = 2;
3306 int num89 = 5;
3307 int num90 = 5;
3308 long num91 = 0L;
3310 long num92 = 0L;
3314 {
3315 int num93 = 2;
3316 int num94 = 8;
3317 int num95 = 6;
3318 long num96 = 0L;
3320 long num97 = 0L;
3324 {
3325 int num98 = 4;
3326 int num99 = 6;
3327 long num100 = 0L;
3328 long num101 = 0L;
3330 long num102 = 0L;
3335 {
3336 int num103 = 1;
3337 int num104 = 5;
3338 int num105 = 7;
3339 long num106 = 0L;
3343 {
3344 int num107 = 2;
3345 int num108 = 6;
3346 int num109 = 7;
3347 long num110 = 0L;
3349 long num111 = 0L;
3353 {
3354 int num112 = 4;
3355 long num113 = 0L;
3356 long num114 = 0L;
3357 long num115 = 0L;
3361 {
3362 int num116 = 4;
3363 int num117 = 4;
3364 long num118 = 0L;
3365 long num119 = 0L;
3369 {
3370 int num120 = 3;
3371 int num121 = 6;
3372 long num122 = 0L;
3373 long num123 = 0L;
3377 {
3378 int num124 = 4;
3379 long num125 = 0L;
3380 long num126 = 0L;
3381 long num127 = 0L;
3385 {
3386 }
3388 {
3389 int num128 = 2;
3390 int num129 = 4;
3391 int num130 = 6;
3392 long num131 = 0L;
3394 long num132 = 0L;
3398 {
3399 int num133 = 4;
3400 int num134 = 4;
3401 int num135 = 6;
3402 long num136 = 0L;
3404 long num137 = 0L;
3409 {
3410 int num138 = 14;
3411 int num139 = 6;
3412 int num140 = 6;
3413 long num141 = 0L;
3415 long num142 = 0L;
3419 {
3420 int num143 = 13;
3421 int num144 = 6;
3422 int num145 = 6;
3423 long num146 = 0L;
3425 long num147 = 0L;
3429 {
3430 int num148 = 6;
3431 int num149 = 6;
3432 long num150 = 0L;
3433 long num151 = 0L;
3435 long num152 = 0L;
3440 {
3441 int num153 = 4;
3442 int num154 = 7;
3443 int num155 = 6;
3444 long num156 = 0L;
3446 long num157 = 0L;
3450 {
3451 int num158 = 3;
3452 int num159 = 6;
3453 int num160 = 1;
3457 {
3458 int num161 = 4;
3459 int num162 = 6;
3460 long num163 = 0L;
3461 long num164 = 0L;
3463 long num165 = 0L;
3468 {
3469 int num166 = 1;
3470 int num167 = 4;
3471 long num168 = 0L;
3472 long num169 = 0L;
3474 long num170 = 0L;
3479 {
3480 int num171 = 1;
3481 int num172 = 4;
3482 long num173 = 0L;
3483 long num174 = 0L;
3485 long num175 = 0L;
3490 {
3491 int num176 = 1;
3492 int num177 = 4;
3493 long num178 = 0L;
3494 long num179 = 0L;
3496 long num180 = 0L;
3501 {
3502 int num181 = 1;
3503 int num182 = 4;
3504 long num183 = 0L;
3505 long num184 = 0L;
3507 long num185 = 0L;
3512 {
3513 int num186 = 1;
3514 int num187 = 4;
3515 long num188 = 0L;
3516 long num189 = 0L;
3520 {
3521 int num190 = 6;
3522 int num191 = 5;
3523 long num192 = 0L;
3524 long num193 = 0L;
3528 {
3529 int num194 = 1;
3530 int num195 = 4;
3531 long num196 = 0L;
3532 long num197 = 0L;
3536 {
3537 int num198 = 1;
3538 int num199 = 4;
3539 long num200 = 0L;
3540 long num201 = 0L;
3544 {
3545 int num202 = 5;
3546 int num203 = 5;
3547 long num204 = 0L;
3548 long num205 = 0L;
3552 {
3553 int num206 = 8;
3554 int num207 = 4;
3555 long num208 = 0L;
3556 long num209 = 0L;
3558 long num210 = 0L;
3563 {
3564 int num211 = 1;
3565 int num212 = 4;
3566 long num213 = 0L;
3567 long num214 = 0L;
3571 {
3572 }
3573 int num215 = 6;
3574 int num216 = 5;
3575 long num217 = 0L;
3576 long num218 = 0L;
3580 {
3581 int num219 = 5;
3582 int num220 = 5;
3583 long num221 = 0L;
3584 long num222 = 0L;
3588 {
3589 int num223 = 1;
3590 int num224 = 4;
3591 long num225 = 0L;
3592 long num226 = 0L;
3596 {
3597 int num227 = 6;
3598 int num228 = 6;
3599 long num229 = 0L;
3600 long num230 = 0L;
3602 long num231 = 0L;
3607 {
3608 int num232 = 1;
3609 int num233 = 4;
3610 long num234 = 0L;
3611 long num235 = 0L;
3615 {
3616 int num236 = 8;
3617 int num237 = 4;
3618 long num238 = 0L;
3619 long num239 = 0L;
3621 long num240 = 0L;
3626 {
3627 int num241 = 1;
3628 int num242 = 4;
3629 long num243 = 0L;
3630 long num244 = 0L;
3634 {
3635 int num245 = 16;
3636 int num246 = 5;
3637 long num247 = 0L;
3638 long num248 = 0L;
3642 {
3643 int num249 = 1;
3644 int num250 = 4;
3645 long num251 = 0L;
3646 long num252 = 0L;
3650 {
3651 int num253 = 1;
3652 int num254 = 4;
3653 long num255 = 0L;
3654 long num256 = 0L;
3658 {
3659 int num257 = 5;
3660 int num258 = 4;
3661 long num259 = 0L;
3662 long num260 = 0L;
3664 long num261 = 0L;
3669 {
3670 int num262 = 1;
3671 int num263 = 4;
3672 long num264 = 0L;
3673 long num265 = 0L;
3677 {
3678 int num266 = 1;
3679 int num267 = 4;
3680 long num268 = 0L;
3681 long num269 = 0L;
3685 {
3686 int num270 = 24;
3687 int num271 = 3;
3688 long num272 = 0L;
3689 long num273 = 0L;
3693 {
3694 int num274 = 1;
3695 int num275 = 4;
3696 long num276 = 0L;
3697 long num277 = 0L;
3701 {
3702 int num278 = 1;
3703 int num279 = 4;
3704 long num280 = 0L;
3705 long num281 = 0L;
3709 {
3710 int num282 = 4;
3711 int num283 = 4;
3712 long num284 = 0L;
3713 long num285 = 0L;
3717 {
3718 int num286 = 4;
3719 int num287 = 5;
3720 long num288 = 0L;
3721 long num289 = 0L;
3725 {
3726 int num290 = 1;
3727 int num291 = 4;
3728 long num292 = 0L;
3729 long num293 = 0L;
3731 long num294 = 0L;
3736 {
3737 int num295 = 1;
3738 int num296 = 4;
3739 long num297 = 0L;
3740 long num298 = 0L;
3742 long num299 = 0L;
3747 {
3748 int num300 = 1;
3749 int num301 = 4;
3750 long num302 = 0L;
3751 long num303 = 0L;
3753 long num304 = 0L;
3758 {
3759 int num305 = 4;
3760 long num306 = 0L;
3761 long num307 = 0L;
3762 long num308 = 0L;
3766 {
3767 return;
3768 }
3769 }
3770 }
3771 }
3772 }
3773 }
3774 }
3775 }
3776 }
3777 }
3778 }
3779 }
3780 }
3781 }
3782 }
3783 }
3784 }
3785 }
3786 }
3787 }
3788 }
3789 }
3790 }
3791 }
3792 }
3793 }
3794 }
3795 }
3796 }
3797 }
3798 }
3799 }
3800 }
3801 }
3802 }
3803 }
3804 }
3805 }
3806 }
3807 }
3808 }
3809 }
3810 }
3811 }
3812 }
3813 }
3814 }
3815 }
3816 }
3817 }
3818 }
3819 }
3820 }
3821 }
3822 }
3823 }
3824 }
3825 }
3826 }
3827 }
3828 }
3829 }
3830 }
3831 }
3832 }
3833 }
3834 }
3835 throw new ArrayTypeMismatchException();
3836 }
class f__AnonymousType0<< Count > j__TPar
SettingsForCharacterPreview WithSpriteDirection(int spriteDirection)

References j__TPar, System.L, Terraria.ID.ProjectileID.Sets.SimpleLoop(), and Terraria.DataStructures.SettingsForCharacterPreview.WithSpriteDirection().