terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GetPlayerArmPosition()

static Microsoft.Xna.Framework.Vector2 Terraria.Main.GetPlayerArmPosition ( Projectile proj)
inlinestatic

Definition at line 10755 of file Main.cs.

10756 {
10757 int num;
10758 do
10759 {
10760 if (!true)
10761 {
10762 }
10763 int direction = proj.direction;
10764 int width = proj.width;
10765 if (direction == 0)
10766 {
10767 }
10768 num = 1;
10769 if (num == 0)
10770 {
10771 }
10772 }
10773 while (num == 0);
10774 if (proj.direction == 0)
10775 {
10776 return;
10777 }
10778 }
class f__AnonymousType0<< Count > j__TPar

References j__TPar.

Referenced by Terraria.Projectile.AI_165_Whip().