terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ AI_165_Whip()

void Terraria.Projectile.AI_165_Whip ( )
inlineprivate

Definition at line 3877 of file Projectile.cs.

3878 {
3879 if (!true)
3880 {
3881 }
3882 float x = this.velocity.X;
3883 float y = this.velocity.Y;
3884 Vector2 playerArmPosition = Main.GetPlayerArmPosition(this);
3885 float x2 = this.velocity.X;
3886 float y2 = this.velocity.Y;
3887 float x3 = this.velocity.X;
3888 float y3 = this.velocity.Y;
3889 int num = 1;
3890 if (num == 0)
3891 {
3892 }
3894 int whoAmI = this.whoAmI;
3896 int version = whipPointsForCollision._version;
3898 if (version == 0)
3899 {
3900 }
3901 Projectile.FillWhipControlPoints(this, whipPointsForCollision);
3902 if (this.WhipPointsForCollision._size == 0)
3903 {
3904 }
3905 int num2 = this.type;
3906 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463
List< Vector2 > WhipPointsForCollision

References System.Collections.Generic.List< T >._size, System.Collections.Generic.List< T >._version, Terraria.Projectile.FillWhipControlPoints(), Terraria.Main.GetPlayerArmPosition(), j__TPar, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Projectile.WhipPointsForCollision, Terraria.Entity.whoAmI, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.