terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ PrepareDrawnEntityDrawing()

void Terraria.Main.PrepareDrawnEntityDrawing ( Entity entity,
int intendedShader )
inline

Definition at line 11101 of file Main.cs.

11102 {
11103 if (true)
11104 {
11105 return;
11106 }
11107 if (!true)
11108 {
11109 }
11110 if (intendedShader != 0)
11111 {
11112 if (!true)
11113 {
11114 }
11115 SamplerState defaultSamplerState = Main.DefaultSamplerState;
11116 Matrix transform = Main.Transform;
11117 return;
11118 }
11119 if (!true)
11120 {
11121 }
11122 SamplerState defaultSamplerState2 = Main.DefaultSamplerState;
11124 if (!true)
11125 {
11126 }
11127 }
class f__AnonymousType0<< Count > j__TPar
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References Terraria.Main.DefaultSamplerState, j__TPar, and Terraria.Main.Transform.