terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ snowing()

static void Terraria.Main.snowing ( )
inlinestatic

Definition at line 7351 of file Main.cs.

7352 {
7353 int num = 1;
7354 if (num == 0)
7355 {
7356 }
7357 if (num == 0)
7358 {
7359 if (num == 0)
7360 {
7361 }
7363 Microsoft.Xna.Framework.Vector2 scaledPosition = Main.Camera.ScaledPosition;
7364 if (num == 0)
7365 {
7366 if (num == 0)
7367 {
7368 }
7369 if (Main.SceneMetrics.<SnowTileCount>k__BackingField == 0)
7370 {
7371 }
7372 int myPlayer = Main.myPlayer;
7373 if (Main.myPlayer == 0)
7374 {
7375 }
7377 int <SnowTileCount>k__BackingField = sceneMetrics.<SnowTileCount>k__BackingField;
7378 int <HoneyBlockCount>k__BackingField = sceneMetrics.<HoneyBlockCount>k__BackingField;
7380 int num2 = 32768;
7381 bool flag = NPC.IsADeerclopsNearScreen();
7382 float gfxQuality = Main.gfxQuality;
7383 int myPlayer2 = Main.myPlayer;
7384 int myPlayer3 = Main.myPlayer;
7385 int num3 = 32768;
7386 if (32640 == 0)
7387 {
7388 }
7389 int num4;
7390 if (num4 == 0)
7391 {
7392 if (num3 == 0)
7393 {
7394 }
7395 return;
7396 }
7397 if (num3 == 0)
7398 {
7399 }
7400 int num5;
7401 if (num5 != 0)
7402 {
7403 return;
7404 }
7405 if (num4 == 0)
7406 {
7407 }
7408 if (num4 == 0)
7409 {
7410 }
7411 if (num3 == 0)
7412 {
7413 }
7414 long num6 = 0L;
7415 int num7;
7416 int num8;
7417 bool flag2 = WorldGen.InWorld(num7, num8, (int)num6);
7418 Tile tile;
7419 bool flag3 = tile.nactive();
7420 Tile tile2;
7421 ushort wall = tile2.wall;
7422 if (num2 == 0)
7423 {
7424 }
7425 float num10;
7426 int num9 = Math.Sign(num10);
7427 if (num3 == 0)
7428 {
7429 }
7430 return;
7431 }
7432 }
7433 }
class f__AnonymousType0<< Count > j__TPar
static int Sign(double value)
Definition Math.cs:252
static SceneMetrics SceneMetrics
Definition Main.cs:1791
static int myPlayer
Definition Main.cs:2337
static float gfxQuality
Definition Main.cs:1539
static bool< CanUpdateGameplay > k__BackingField
Definition Main.cs:19939
static TileData tile
Definition Main.cs:19284

References Terraria.Main.Camera, Terraria.Main.gfxQuality, Terraria.WorldGen.InWorld(), Terraria.NPC.IsADeerclopsNearScreen(), j__TPar, Terraria.Main.k__BackingField, Microsoft.Xna.Framework.Input.L, Terraria.Main.myPlayer, Terraria.Main.SceneMetrics, System.Math.Sign(), Terraria.Main.tile, and Terraria.Tile.wall.