terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawRainInMenu()

void Terraria.Main.DrawRainInMenu ( )
inlineprivate

Definition at line 17245 of file Main.cs.

17246 {
17247 int num = 1;
17248 bool active = this._active;
17249 if (num == 0)
17250 {
17251 }
17252 Rain[] rain = Main.rain;
17253 Rain[] rain2 = Main.rain;
17254 if (rain2 == null)
17255 {
17256 }
17257 int alpha = rain2.alpha;
17259 if (rain2 == null)
17260 {
17261 }
17262 float scale = rain2.scale;
17263 int alpha2 = rain2.alpha;
17264 int num2 = 1;
17265 if (num2 == 0)
17266 {
17267 }
17268 int value = num2.m_value;
17269 if (active)
17270 {
17271 }
17272 }
class f__AnonymousType0<< Count > j__TPar
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
static Rain[] rain
Definition Main.cs:1889
int alpha
Definition Rain.cs:169

References Microsoft.Xna.Framework.Game._active, Terraria.Rain.alpha, j__TPar, Terraria.Main.rain, Terraria.Main.screenPosition, and System.value.