terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ WaitBackgroundDrawThreads()

void Terraria.Main.WaitBackgroundDrawThreads ( int numberOfThreads)
inlineprivate

Definition at line 14350 of file Main.cs.

14351 {
14352 if (!true)
14353 {
14354 }
14358 Matrix transform = Main.Transform;
14359 }
class f__AnonymousType0<< Count > j__TPar
ThreadedRenderManager _threadManager
Definition Main.cs:21253
ThreadedRenderManager.BatchProcessCallback ProcessBatchFinishedCallback
Definition Main.cs:14321
void WaitAndProcess(ThreadedRenderManager.BatchProcessCallback callback, int numberOfThreads)
static void Transform(Matrix value, Quaternion rotation, [Out] Matrix result)
Definition Matrix.cs:260

References Terraria.Main._threadManager, j__TPar, Terraria.Main.ProcessBatchFinishedCallback, Terraria.Main.Transform, and ThreadedRenderManager.WaitAndProcess().