terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DrawRain()

void Terraria.Main.DrawRain ( )
inlineprotected

Definition at line 11467 of file Main.cs.

11468 {
11469 int num;
11470 if (this._active)
11471 {
11472 num = 1;
11473 return;
11474 }
11475 if (num == 0)
11476 {
11477 }
11478 bool netClientOnly = Main.NetClientOnly;
11479 long num2 = 0L;
11480 if (num == 0)
11481 {
11482 }
11483 int num3 = 1;
11484 if (num3 == 0)
11485 {
11486 }
11487 int value = num3.m_value;
11488 if (num3 == 0)
11489 {
11490 }
11491 if (num3 == 0)
11492 {
11493 }
11494 Rain[] rain = Main.rain;
11495 if (num3 != 0)
11496 {
11497 if (num3 == 0)
11498 {
11499 }
11500 Microsoft.Xna.Framework.Graphics.Color color = Lighting.GetColor(1073741824, (int)num2);
11501 if (1073741824 == 0)
11502 {
11503 }
11504 if (1073741824 == 0)
11505 {
11506 }
11507 if (1073741824 == 0)
11508 {
11509 }
11510 if (1073741824 == 0)
11511 {
11512 }
11514 }
11515 }
class f__AnonymousType0<< Count > j__TPar
static Microsoft.Xna.Framework.Vector2 screenPosition
Definition Main.cs:1973
static Rain[] rain
Definition Main.cs:1889

References Microsoft.Xna.Framework.Game._active, Terraria.Lighting.GetColor(), j__TPar, Microsoft.Xna.Framework.Input.L, Terraria.Main.NetClientOnly, Terraria.Main.rain, Terraria.Main.screenPosition, and System.value.