terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_014()

void Terraria.Projectile.AI_014 ( )
inlineprivate

Definition at line 5172 of file Projectile.cs.

5173 {
5174 int num = this.type;
5175 int num2 = 170;
5177 int num3 = this.type;
5178 if (num3 == 0)
5179 {
5180 }
5181 Vector2 center = base.Center;
5182 if (num3 == 0)
5183 {
5184 }
5185 int myPlayer = Main.myPlayer;
5186 if (num3 == 0)
5187 {
5188 }
5189 Vector2 vector;
5190 float num4 = vector.Length();
5191 int screenWidth = Main.screenWidth;
5192 if (num3 == 0)
5193 {
5194 }
5195 Vector2 center2 = base.Center;
5196 int num5 = this.type;
5197 int num6 = this.alpha;
5198 int num7 = 32640;
5199 this.alpha = num7;
5200 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Projectile.alpha, j__TPar, Microsoft.Xna.Framework.Vector2.Length(), Terraria.Main.myPlayer, Terraria.Main.screenWidth, and Terraria.Projectile.type.