terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_065()

void Terraria.Projectile.AI_065 ( )
inlineprivate

Definition at line 6727 of file Projectile.cs.

6728 {
6729 float x = this.velocity.X;
6730 float y = this.velocity.Y;
6731 int width = this.width;
6732 int height = this.height;
6733 Vector2 center = base.Center;
6734 double num;
6735 Vector2 vector = ((float)num).ToRotationVector2();
6736 float x2 = this.velocity.X;
6737 float y2 = this.velocity.Y;
6738 int num2 = this.alpha;
6739 float x3 = this.velocity.X;
6740 float num3 = this.rotation;
6741 this.alpha = num2;
6742 this.rotation = x3;
6743 int num4 = 21846;
6744 this.frame = num4;
6745 if (num4 == 0)
6746 {
6747 }
6748 Vector2 center2 = base.Center;
6749 if (num4 == 0)
6750 {
6751 }
6752 if (num4 == 0)
6753 {
6754 }
6757 float num5 = vector2.Length();
6758 this.Kill();
6759 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References Terraria.Projectile.alpha, Terraria.Entity.height, j__TPar, Terraria.Projectile.Kill(), Microsoft.Xna.Framework.Vector2.Length(), Terraria.Projectile.rotation, Terraria.Entity.velocity, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.