terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_036()

void Terraria.Projectile.AI_036 ( )
inlineprivate

Definition at line 5812 of file Projectile.cs.

5813 {
5814 int num = this.type;
5815 if (this.wet && !this.honeyWet && !this.shimmerWet)
5816 {
5817 this.Kill();
5818 }
5819 int num2 = this.alpha;
5820 this.alpha = num2;
5821 int num3 = this.type;
5822 float x = this.velocity.X;
5823 float y = this.velocity.Y;
5824 if (num3 == 0)
5825 {
5826 }
5827 int num4 = this.frameCounter;
5828 int num5 = this.frame;
5830 this.frame = num5;
5831 float x2 = this.velocity.X;
5832 float y2 = this.velocity.Y;
5833 float x3 = this.position.X;
5834 float y3 = this.position.Y;
5835 int width = this.width;
5836 bool wet = this.wet;
5837 if (num5 == 0)
5838 {
5839 }
5840 if (num4 == 0)
5841 {
5842 }
5843 Vector2 center = base.Center;
5844 Vector2 center2 = base.Center;
5845 }
class f__AnonymousType0<< Count > j__TPar
bool shimmerWet
Definition Entity.cs:487
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460

References Terraria.Projectile.alpha, Terraria.Projectile.frame, Terraria.Projectile.frameCounter, Terraria.Entity.honeyWet, j__TPar, Terraria.Projectile.Kill(), Terraria.Entity.position, Terraria.Entity.shimmerWet, Terraria.Projectile.type, Terraria.Entity.velocity, Terraria.Entity.wet, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.