terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches

◆ AI_166_Dove()

void Terraria.Projectile.AI_166_Dove ( )
inlineprivate

Definition at line 3828 of file Projectile.cs.

3829 {
3830 int num = 1;
3831 int num2 = this.type;
3832 if (num == 0)
3833 {
3834 }
3835 int num3;
3836 this.frame = num3;
3837 int num4 = this.frameCounter;
3839 int num5 = this.frame;
3840 this.frame = num5;
3841 float x = this.velocity.X;
3843 int num6 = 1;
3845 int num7 = this.alpha;
3846 Vector2 center = base.Center;
3847 float x2 = this.velocity.X;
3848 float y = this.velocity.Y;
3849 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References Terraria.Projectile.alpha, Terraria.Projectile.frame, Terraria.Projectile.frameCounter, j__TPar, Terraria.Projectile.type, Terraria.Entity.velocity, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.