terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_192_JuminoAnimation()

void Terraria.Projectile.AI_192_JuminoAnimation ( )
inlineprivate

Definition at line 2219 of file Projectile.cs.

2220 {
2221 int num = this.alpha;
2222 if (50047 == 0)
2223 {
2224 }
2225 if (16896 == 0)
2226 {
2227 }
2229 Vector2 vector = rectangle.TopLeft();
2230 int num2 = 1;
2231 Dust dust;
2232 dust.noGravity = num2 != 0;
2233 int num3 = 26214;
2234 dust.fadeIn = (float)num3;
2235 if (num3 == 0)
2236 {
2237 }
2238 }
class f__AnonymousType0<< Count > j__TPar

References Terraria.Projectile.alpha, and j__TPar.