terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ AI_186_PrincessWeapon()

void Terraria.Projectile.AI_186_PrincessWeapon ( )
inlineprivate

Definition at line 2464 of file Projectile.cs.

2465 {
2466 if (17008 == 0)
2467 {
2468 }
2469 int num = 32768;
2470 this.alpha = num;
2471 int width = this.width;
2472 int num2 = this.alpha;
2473 int num3;
2474 int num7;
2475 if (num3 == 0)
2476 {
2477 if (!true)
2478 {
2479 }
2480 float num4 = this.scale;
2481 Vector2 center = base.Center;
2482 float num5 = this.scale;
2483 float num6 = this.scale;
2484 float x = this.velocity.X;
2485 float y = this.velocity.Y;
2486 num7 = 6000;
2487 return;
2488 }
2489 if (num7 == 0)
2490 {
2491 }
2492 int num8;
2493 if (num8 == 0)
2494 {
2495 if (num7 == 0)
2496 {
2497 }
2498 if (!true)
2499 {
2500 }
2501 float num9 = this.scale;
2502 Vector2 center2 = base.Center;
2503 float num10 = this.scale;
2504 float num11 = this.scale;
2505 float x2 = this.velocity.X;
2506 float y2 = this.velocity.Y;
2507 return;
2508 }
2509 int num12;
2510 if (num12 == 0)
2511 {
2512 if (!true)
2513 {
2514 }
2515 float num13 = this.scale;
2516 Vector2 center3 = base.Center;
2517 int num14 = this.owner;
2518 Vector2 velocity = this.velocity;
2519 }
2520 float num15 = this.scale;
2521 Vector2 center4 = base.Center;
2522 int num16 = this.owner;
2523 int num17 = this.owner;
2524 }
class f__AnonymousType0<< Count > j__TPar
Vector2 velocity
Definition Entity.cs:463

References Terraria.Projectile.alpha, j__TPar, Terraria.Projectile.owner, Terraria.Projectile.scale, Terraria.Entity.velocity, Terraria.Entity.width, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.