terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ inflate_trees_dynamic()

int Ionic.Zlib.InfTree.inflate_trees_dynamic ( int nl,
int nd,
int[] c,
int[] bl,
int[] bd,
int[] tl,
int[] td,
int[] hp,
ZlibCodec z )
inlinepackage

Definition at line 44 of file InfTree.cs.

45 {
46 int num = 288;
47 this.initWorkArea(num);
48 int[] array = this.hn;
49 int[] array2 = this.hn;
50 int[] array3 = this.v;
51 int num2;
52 int num4;
53 if (num2 == 0 && array2 != null)
54 {
55 int num3 = 288;
56 this.initWorkArea(num3);
57 if (array2 == null)
58 {
59 }
60 int[] array4 = this.hn;
61 int[] array5 = this.v;
62 return num4;
63 }
64 return num4;
65 }
class f__AnonymousType0<< Count > j__TPar
void initWorkArea(int vsize)
Definition InfTree.cs:80

References System.array, Ionic.Zlib.InfTree.hn, Ionic.Zlib.InfTree.initWorkArea(), j__TPar, and Ionic.Zlib.InfTree.v.