terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationScriptPlayable.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
using
UnityEngine.Scripting.APIUpdating
;
6
7
namespace
UnityEngine.Animations
8
{
9
// Token: 0x02000016 RID: 22
10
[
RequiredByNativeCode
]
11
[
StaticAccessor
(
"AnimationScriptPlayableBindings"
,
StaticAccessorType
.DoubleColon)]
12
[
MovedFrom
(
"UnityEngine.Experimental.Animations"
)]
13
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationScriptPlayable.bindings.h"
)]
14
[
NativeHeader
(
"Runtime/Director/Core/HPlayable.h"
)]
15
[
NativeHeader
(
"Runtime/Director/Core/HPlayableGraph.h"
)]
16
public
struct
AnimationScriptPlayable
:
IEquatable
<AnimationScriptPlayable>
17
{
18
// Token: 0x0600002E RID: 46 RVA: 0x0000246C File Offset: 0x0000066C
19
internal
AnimationScriptPlayable
(
PlayableHandle
handle)
20
{
21
}
22
23
// Token: 0x0600002F RID: 47 RVA: 0x0000247C File Offset: 0x0000067C
24
public
PlayableHandle
GetHandle
()
25
{
26
return
this.
m_Handle
;
27
}
28
29
// Token: 0x06000030 RID: 48 RVA: 0x00002490 File Offset: 0x00000690
30
public
bool
Equals
(
AnimationScriptPlayable
other
)
31
{
32
PlayableHandle
handle = this.
m_Handle
;
33
if
(!
true
)
34
{
35
}
36
bool
flag;
37
return
flag;
38
}
39
40
// Token: 0x06000031 RID: 49 RVA: 0x000024A8 File Offset: 0x000006A8
41
// Note: this type is marked as 'beforefieldinit'.
42
static
AnimationScriptPlayable
()
43
{
44
if
(!
true
)
45
{
46
}
47
PlayableHandle
@
null
=
PlayableHandle
.
Null
;
48
}
49
50
// Token: 0x04000041 RID: 65
51
private
PlayableHandle
m_Handle
;
52
53
// Token: 0x04000042 RID: 66
54
private
static
readonly
AnimationScriptPlayable
m_NullPlayable
;
55
}
56
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.IEquatable
Definition
IEquatable.cs:7
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting.APIUpdating
Definition
MovedFromAttribute.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Animations.AnimationScriptPlayable.m_NullPlayable
static readonly AnimationScriptPlayable m_NullPlayable
Definition
AnimationScriptPlayable.cs:54
UnityEngine.Animations.AnimationScriptPlayable.AnimationScriptPlayable
static AnimationScriptPlayable()
Definition
AnimationScriptPlayable.cs:42
UnityEngine.Animations.AnimationScriptPlayable.AnimationScriptPlayable
AnimationScriptPlayable(PlayableHandle handle)
Definition
AnimationScriptPlayable.cs:19
UnityEngine.Animations.AnimationScriptPlayable.GetHandle
PlayableHandle GetHandle()
Definition
AnimationScriptPlayable.cs:24
UnityEngine.Animations.AnimationScriptPlayable.m_Handle
PlayableHandle m_Handle
Definition
AnimationScriptPlayable.cs:51
UnityEngine.Animations.AnimationScriptPlayable.Equals
bool Equals(AnimationScriptPlayable other)
Definition
AnimationScriptPlayable.cs:30
UnityEngine.Animations.AnimationScriptPlayable
Definition
AnimationScriptPlayable.cs:17
UnityEngine.Playables.PlayableHandle.Null
static PlayableHandle Null
Definition
PlayableHandle.cs:42
UnityEngine.Playables.PlayableHandle
Definition
PlayableHandle.cs:13
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationScriptPlayable.cs
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1.10.0