terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationScriptPlayable.cs
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1using System;
6
8{
9 // Token: 0x02000016 RID: 22
11 [StaticAccessor("AnimationScriptPlayableBindings", StaticAccessorType.DoubleColon)]
12 [MovedFrom("UnityEngine.Experimental.Animations")]
13 [NativeHeader("Modules/Animation/ScriptBindings/AnimationScriptPlayable.bindings.h")]
14 [NativeHeader("Runtime/Director/Core/HPlayable.h")]
15 [NativeHeader("Runtime/Director/Core/HPlayableGraph.h")]
16 public struct AnimationScriptPlayable : IEquatable<AnimationScriptPlayable>
17 {
18 // Token: 0x0600002E RID: 46 RVA: 0x0000246C File Offset: 0x0000066C
20 {
21 }
22
23 // Token: 0x0600002F RID: 47 RVA: 0x0000247C File Offset: 0x0000067C
25 {
26 return this.m_Handle;
27 }
28
29 // Token: 0x06000030 RID: 48 RVA: 0x00002490 File Offset: 0x00000690
31 {
32 PlayableHandle handle = this.m_Handle;
33 if (!true)
34 {
35 }
36 bool flag;
37 return flag;
38 }
39
40 // Token: 0x06000031 RID: 49 RVA: 0x000024A8 File Offset: 0x000006A8
41 // Note: this type is marked as 'beforefieldinit'.
43 {
44 if (!true)
45 {
46 }
48 }
49
50 // Token: 0x04000041 RID: 65
52
53 // Token: 0x04000042 RID: 66
55 }
56}
class f__AnonymousType0<< Count > j__TPar
static readonly AnimationScriptPlayable m_NullPlayable