terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ ItemDraw()

void GUIAmmo.ItemDraw ( ItemGrid_Layout gridLayout,
int index,
Microsoft::Xna::Framework::Vector2 position,
float scale )
inline

Definition at line 214 of file GUIAmmo.cs.

215 {
216 this.ItemOver(index);
220 int num = this.cursorOver;
221 if (!true)
222 {
223 }
224 if (this.itemOver == 0)
225 {
226 }
229 if (60 == 0)
230 {
231 }
232 ItemSlot.SetSelectHighlight(true, scale);
233 if (instance == null)
234 {
235 }
236 Main.inventoryScale = scale;
237 int myPlayer = Main.myPlayer;
238 int num2 = 16256;
239 int myPlayer2 = Main.myPlayer;
240 if (num2 == 0)
241 {
242 }
243 }
class f__AnonymousType0<< Count > j__TPar
int cursorOver
Definition GUIAmmo.cs:307
void ItemOver(int index)
Definition GUIAmmo.cs:68
int itemOver
Definition GUIAmmo.cs:304
static int myPlayer
Definition Main.cs:2337
static void SetSelectHighlight(bool hasFocus, float highlightScale=-1f)
Definition ItemSlot.cs:702

References cursorOver, System.index, PageControllerLayoutDefinition< T >.Instance, ItemOver(), itemOver, j__TPar, Terraria.Main.myPlayer, Terraria.UI.ItemSlot.SetSelectHighlight(), Microsoft.Xna.Framework.Input.Mouse.UpdateUICursorPoint(), and RightSideHUDAnchorUpdator.UseCollpasedCoinsAmmo.