terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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Cursor.cs
Go to the documentation of this file.
1using System;
2using UnityEngine;
3
4// Token: 0x02000013 RID: 19
5public class Cursor
6{
7 // Token: 0x06000055 RID: 85 RVA: 0x000028CC File Offset: 0x00000ACC
8 public Cursor()
9 {
10 }
11
12 // Token: 0x0400003A RID: 58
14
15 // Token: 0x0400003B RID: 59
17
18 // Token: 0x0400003C RID: 60
19 public int Id;
20
21 // Token: 0x0400003D RID: 61
22 public bool Down;
23
24 // Token: 0x0400003E RID: 62
25 public bool WasDown;
26
27 // Token: 0x0400003F RID: 63
29
30 // Token: 0x04000040 RID: 64
31 public bool Dead;
32
33 // Token: 0x04000041 RID: 65
34 public bool IgnoreForWorld;
35
36 // Token: 0x04000042 RID: 66
37 public bool Ignore;
38
39 // Token: 0x04000043 RID: 67
41
42 // Token: 0x04000044 RID: 68
43 public object InputLayerData;
44
45 // Token: 0x04000045 RID: 69
47}
int Id
Definition Cursor.cs:19
bool WasDown
Definition Cursor.cs:25
CursorInputLayer InputLayer
Definition Cursor.cs:40
Vector2 CursorScroll
Definition Cursor.cs:28
DateTime LastUpdate
Definition Cursor.cs:46
bool Ignore
Definition Cursor.cs:37
Vector2 OldPosition
Definition Cursor.cs:16
bool IgnoreForWorld
Definition Cursor.cs:34
bool Dead
Definition Cursor.cs:31
bool Down
Definition Cursor.cs:22
Vector2 Position
Definition Cursor.cs:13
object InputLayerData
Definition Cursor.cs:43
Cursor()
Definition Cursor.cs:8