21 float x2 = layout.CentreLocation.X;
22 float y2 = layout.CentreLocation.Y;
31 bool value = active.m_value;
36 float x = layout.CentreLocation.X;
37 float y = layout.CentreLocation.Y;
53 float num = vector.
Length();
class f__AnonymousType0<< Count > j__TPar
static bool RegisterPickingRegion(Axis_Layout layout)
static bool IsCursorOver(Vector2 position, Axis_Layout layout, [Out] Vector2 screenOffset, [Out] Vector2 axis, Vector2 centre, bool wasActive, bool forceCursorInside=false, bool disableAxisRebalance=false)
static void Draw(Axis_Layout layout, Texture2D icon, Rectangle srcRect, Vector2 innerScreenOffset, Vector2 centre, bool active, bool useAlternativeInner=false, bool disabled=false)
static void Draw(Axis_Layout layout, Texture2D icon, Vector2 innerScreenOffset, Vector2 centre, bool active, bool useAlternativeInner=false, bool disabled=false)
static bool IsCursorOverExpanded(Vector2 position, Axis_Layout layout, [Out] Vector2 screenOffset, [Out] Vector2 axis, Vector2 centre, bool wasActive, float expandedSize, bool forceCursorInside=false, bool disableAxisRebalance=false)