terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ DryadPortalFade()

void Terraria.Cinematics.DD2Film.DryadPortalFade ( FrameEventData evt)
inlineprivate

Definition at line 135 of file DD2Film.cs.

136 {
137 if (this._dryad != null && this._portal != null)
138 {
139 Vector2 center = this._dryad.Center;
140 NPC dryad = this._dryad;
141 if (!true)
142 {
143 }
144 float num;
146 NPC dryad2 = this._dryad;
147 float rotation = dryad2.rotation;
148 NPC portal = this._portal;
149 float x = dryad2.position.X;
150 Vector2 right = portal.Right;
151 NPC dryad3 = this._dryad;
152 float x2 = dryad3.velocity.X;
154 return;
155 }
156 }
class f__AnonymousType0<< Count > j__TPar
Vector2 Center
Definition Entity.cs:134
Vector2 velocity
Definition Entity.cs:463
Vector2 position
Definition Entity.cs:460
float rotation
Definition NPC.cs:11465

References Terraria.Cinematics.DD2Film._dryad, Terraria.Cinematics.DD2Film._portal, Terraria.Entity.Center, j__TPar, Terraria.Entity.position, Terraria.NPC.rotation, Terraria.Entity.velocity, and Microsoft.Xna.Framework.Vector2.X.