49 bool flag = type ==
type2;
73 if (enumerator !=
null)
87 if (enumerator !=
null)
160 public static void DrawColorCodedStringShadow(
SpriteBatch spriteBatch,
SpriteFont font,
TextSnippet[] snippets,
Vector2 position,
Color baseColor,
float rotation,
Vector2 origin,
Vector2 baseScale,
float maxWidth = -1f,
float spread = 2f,
int maxLines = 100)
168 public static Vector2 DrawColorCodedString(
SpriteBatch spriteBatch,
SpriteFont font,
TextSnippet[] snippets,
Vector2 position,
Color baseColor,
float rotation,
Vector2 origin,
Vector2 baseScale, [Out]
int hoveredSnippet,
float maxWidth,
bool ignoreColors =
false,
int maxLines = 100)
197 public static Vector2 DrawColorCodedStringWithShadow(
SpriteBatch spriteBatch,
SpriteFont font,
TextSnippet[] snippets,
Vector2 position,
float rotation,
Vector2 origin,
Vector2 baseScale, [Out]
int hoveredSnippet,
float maxWidth = -1f,
float spread = 2f,
int maxLines = 100)
236 public static void DrawColorCodedStringShadow(
SpriteBatch spriteBatch,
SpriteFont font,
string text,
Vector2 position,
Color baseColor,
float rotation,
Vector2 origin,
Vector2 baseScale,
float maxWidth = -1f,
float spread = 2f,
int maxLines = 100)
260 public static void DrawColorCodedString(
SpriteBatch spriteBatch,
SpriteFont font,
string text,
Vector2 position,
Color baseColor,
float rotation,
Vector2 origin,
Vector2 baseScale,
float maxWidth = -1f,
bool ignoreColors =
false,
int maxLines = 100)
271 char c =
text[(int)num];
276 public static void DrawColorCodedString(
Vector2[]
offsets,
SpriteBatch spriteBatch,
SpriteFont font,
string text,
Vector2 position,
Color baseColor,
float rotation,
Vector2 origin,
Vector2 baseScale,
float maxWidth = -1f,
bool ignoreColors =
false,
int maxLines = 100)
287 char c =
text[(int)num];
300 int <LineSpacing>k__BackingField = font.<LineSpacing>k__BackingField;
340 public static Vector2 DrawColorCodedString(
Vector2[]
offsets,
SpriteBatch spriteBatch,
SpriteFont font,
StringBuilder text,
Vector2 position,
Color baseColor,
float rotation,
Vector2 origin,
Vector2 baseScale,
float maxWidth = -1f,
bool ignoreColors =
false)
401 public static void DrawStringWithShadow(
SpriteBatch spriteBatch,
SpriteFont font,
string text,
Vector2 position,
Color baseColor,
float rotation,
Vector2 origin,
Vector2 baseScale,
float maxWidth = -1f,
float spread = 2f,
int maxLines = 100)
class f__AnonymousType0<< Count > j__TPar
Vector2 MeasureString(string text)
static byte Max(byte val1, byte val2)
static readonly Regex Format
static void DrawStringWithShadow(SpriteBatch spriteBatch, SpriteFont font, string text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, float spread=2f)
static SpriteBatch overloadedSpriteBatch
static void DrawColorCodedStringShadow(SpriteBatch spriteBatch, SpriteFont font, TextSnippet[] snippets, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, float spread=2f, int maxLines=100)
static bool AddChatText(SpriteFont font, string text, Vector2 baseScale)
static Vector2 GetStringSize(SpriteFont font, TextSnippet[] snippets, Vector2 baseScale, float maxWidth=-1f)
static void DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, SpriteFont font, string text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, float spread=2f)
static Vector2 GetStringSize(SpriteFont font, string text, Vector2 baseScale, float maxWidth=-1f)
static void DrawStringWithShadow(SpriteBatch spriteBatch, SpriteFont font, StringBuilder text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, float spread=2f)
static readonly Vector2[] ShadowDirections
static Vector2 DrawColorCodedString(SpriteBatch spriteBatch, SpriteFont font, TextSnippet[] snippets, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, [Out] int hoveredSnippet, float maxWidth, bool ignoreColors=false, int maxLines=100)
static readonly ChatCommandProcessor Commands
static Vector2[] ShadowDirectionsScaled
static void DrawColorCodedString(SpriteBatch spriteBatch, SpriteFont font, string text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, bool ignoreColors=false, int maxLines=100)
static Color WaveColor(Color color)
static TextSnippet[] ParseMessage(string text, Color baseColor, float maxWidth=-1f)
static ConcurrentDictionary< string, ITagHandler > _handlers
static Vector2 DrawColorCodedStringWithShadow(SpriteBatch spriteBatch, SpriteFont font, TextSnippet[] snippets, Vector2 position, float rotation, Vector2 origin, Vector2 baseScale, [Out] int hoveredSnippet, float maxWidth=-1f, float spread=2f, int maxLines=100)
static void Register< T >(params string[] names)
static void DrawColorCodedStringShadow(SpriteBatch spriteBatch, SpriteFont font, StringBuilder text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, float spread=2f)
static Vector2 DrawColorCodedString(Vector2[] offsets, SpriteBatch spriteBatch, SpriteFont font, StringBuilder text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, bool ignoreColors=false)
static void ConvertNormalSnippets(TextSnippet[] snippets)
static void DrawColorCodedStringShadow(SpriteBatch spriteBatch, SpriteFont font, string text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, float spread=2f, int maxLines=100)
static ITagHandler GetHandler(string tagName)
static void DrawStringWithShadow(SpriteBatch spriteBatch, SpriteFont font, string text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, float spread=2f, int maxLines=100)
static void DrawColorCodedString(Vector2[] offsets, SpriteBatch spriteBatch, SpriteFont font, string text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, bool ignoreColors=false, int maxLines=100)
static void DrawColorCodedStringShadow(SpriteBatch spriteBatch, SpriteFont font, string text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, float spread=2f)
static Vector2 DrawColorCodedString(SpriteBatch spriteBatch, SpriteFont font, StringBuilder text, Vector2 position, Color baseColor, float rotation, Vector2 origin, Vector2 baseScale, float maxWidth=-1f, bool ignoreColors=false)