43 return "Invalid RLE count protecting against overrun" !=
null;
57 ushort type = tile.
type;
67 short frameY = tile.
frameY;
77 short frameX = tile.
frameX;
109 bool flag = tile.
active();
140 int netID =
item.netID;
143 byte prefix =
item.prefix;
156 short frameX = tile.
frameX;
class f__AnonymousType0<< Count > j__TPar
static bool ModifyBodySlot(int slot)
void CleanItemsStoredInTiles()
bool Load(BinaryReader reader, int release)
void CheckWeaponsRack(int i, int j)
void CheckMannequin(int i, int j)
void PlaceWeapon(int x, int y, Item item)
byte ConverTileColor(byte input)
void FixChairFrame(int i, int j)
void PatchFrameY(int release, int type, short frameY)
bool ItemFitsWeaponRack(Item i)
static void LogWarning(object message)
void SetFrameY(short value)
void SetFrameX(short value)