terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ CheckForPauseButton()

void InControl.TestInputManager.CheckForPauseButton ( )
inlineprivate

Definition at line 60 of file TestInputManager.cs.

61 {
63 if (!true)
64 {
65 }
66 if (!true)
67 {
68 }
69 if (true)
70 {
71 bool flag = this.isPaused;
72 bool flag2 = this.isPaused;
74 }
75 }
class f__AnonymousType0<< Count > j__TPar
static bool GetKeyDown(KeyCode key)
Definition Input.cs:97

References UnityEngine.Input.GetKeyDown(), InControl.TestInputManager.isPaused, j__TPar, and UnityEngine.keyDown.

Referenced by InControl.TestInputManager.HandleInputUpdate().