terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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System.Net.Sockets.NetworkStream Member List

This is the complete list of members for System.Net.Sockets.NetworkStream, including all inherited members.

_activeReadWriteTaskSystem.IO.Streamprivate
_asyncActiveSemaphoreSystem.IO.Streamprivate
_cleanedUpSystem.Net.Sockets.NetworkStreamprivate
_closeTimeoutSystem.Net.Sockets.NetworkStreamprivate
_currentReadTimeoutSystem.Net.Sockets.NetworkStreamprivate
_currentWriteTimeoutSystem.Net.Sockets.NetworkStreamprivate
_identitySystem.MarshalByRefObjectprivate
_ownsSocketSystem.Net.Sockets.NetworkStreamprivate
_readableSystem.Net.Sockets.NetworkStreamprivate
_streamSocketSystem.Net.Sockets.NetworkStreamprivate
_writeableSystem.Net.Sockets.NetworkStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int size, AsyncCallback callback, object state)System.Net.Sockets.NetworkStreaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int size, AsyncCallback callback, object state)System.Net.Sockets.NetworkStreaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BlockingBeginRead(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingBeginWrite(byte[] buffer, int offset, int count, AsyncCallback callback, object state)System.IO.Streaminlinepackage
BlockingEndRead(IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
BlockingEndWrite(IAsyncResult asyncResult)System.IO.Streaminlinepackagestatic
CanReadSystem.Net.Sockets.NetworkStream
CanSeekSystem.Net.Sockets.NetworkStream
CanTimeoutSystem.Net.Sockets.NetworkStream
CanWriteSystem.Net.Sockets.NetworkStream
Close(int timeout)System.Net.Sockets.NetworkStreaminline
System::IO::Stream.Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination)System.IO.Streaminline
CopyTo(Stream destination, int bufferSize)System.IO.Streaminlinevirtual
CreateObjRef(Type requestedType)System.MarshalByRefObjectinlinevirtual
DataAvailableSystem.Net.Sockets.NetworkStream
Dispose(bool disposing)System.Net.Sockets.NetworkStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
EndRead(IAsyncResult asyncResult)System.Net.Sockets.NetworkStreaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.Net.Sockets.NetworkStreaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlinepackage
Finalize()System.Net.Sockets.NetworkStreaminlineprotected
FinishTrackingAsyncOperation()System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivate
Flush()System.Net.Sockets.NetworkStreaminline
FlushAsync(CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
g__FinishReadAsync(Task< int > readTask, byte[] localBuffer, Memory< byte > localDestination)System.IO.Streaminlinepackagestatic
GetCopyBufferSize()System.IO.Streaminlineprivate
HasOverriddenBeginEndRead()System.IO.Streaminlineprivate
HasOverriddenBeginEndWrite()System.IO.Streaminlineprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
InternalSocketSystem.Net.Sockets.NetworkStreampackage
LengthSystem.Net.Sockets.NetworkStream
MarshalByRefObject()System.MarshalByRefObjectinlineprotected
NetworkStream(Socket socket)System.Net.Sockets.NetworkStreaminline
NetworkStream(Socket socket, bool ownsSocket)System.Net.Sockets.NetworkStreaminline
NetworkStream(Socket socket, FileAccess access, bool ownsSocket)System.Net.Sockets.NetworkStreaminline
NullSystem.IO.Streamstatic
ObjectIdentitySystem.MarshalByRefObjectpackage
PositionSystem.Net.Sockets.NetworkStream
Read(byte[] buffer, int offset, int size)System.Net.Sockets.NetworkStreaminline
Read(Span< byte > destination)System.Net.Sockets.NetworkStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int size, CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.Net.Sockets.NetworkStreaminlinevirtual
ReadTimeoutSystem.Net.Sockets.NetworkStream
RunReadWriteTask(Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
RunReadWriteTaskWhenReady(Task asyncWaiter, Stream.ReadWriteTask readWriteTask)System.IO.Streaminlineprivate
Seek(long offset, SeekOrigin origin)System.Net.Sockets.NetworkStreaminline
SetLength(long value)System.Net.Sockets.NetworkStreaminline
SetSocketTimeoutOption(SocketShutdown mode, int timeout, bool silent)System.Net.Sockets.NetworkStreaminlinepackage
Stream()System.IO.Streaminlineprotected
Stream()System.IO.Streaminlineprivatestatic
Write(byte[] buffer, int offset, int size)System.Net.Sockets.NetworkStreaminline
Write(ReadOnlySpan< byte > source)System.Net.Sockets.NetworkStreaminlinevirtual
WriteAsync(byte[] buffer, int offset, int size, CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken)System.Net.Sockets.NetworkStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.Net.Sockets.NetworkStreaminlinevirtual
WriteTimeoutSystem.Net.Sockets.NetworkStream