terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Place()

override bool Terraria.GameContent.Biomes.MahoganyTreeBiome.Place ( Point origin,
StructureMap structures )
inline

Definition at line 12 of file MahoganyTreeBiome.cs.

13 {
15 if (genCondition != null)
16 {
17 }
19 if (genCondition2 == null || genCondition2 != null)
20 {
21 bool flag;
22 if (!flag)
23 {
24 }
25 if (flag)
26 {
27 if (!flag)
28 {
29 }
30 UnifiedRandom genRand = WorldGen.genRand;
31 int num = 50;
32 int num2 = genRand.Next(num);
33 }
34 double num3 = GenBase._random.NextDouble();
35 double num4 = GenBase._random.NextDouble();
37 int num5 = 2;
38 int num6 = random.Next(num5);
39 if (32752 == 0)
40 {
41 }
42 double num7 = GenBase._random.NextDouble();
44 int num8 = 12;
45 int num9 = 16;
46 int num10 = random2.Next(num8, num9);
48 int num11 = 16;
49 int num12 = 22;
52 int num14 = 16;
53 int num15 = 22;
55 bool flag2;
56 return flag2;
57 }
59 }
class f__AnonymousType0<< Count > j__TPar
static UnifiedRandom _random
Definition GenBase.cs:13

References Terraria.WorldBuilding.GenBase._random, Terraria.WorldGen.genRand, j__TPar, Terraria.Utilities.UnifiedRandom.Next(), and Terraria.Utilities.UnifiedRandom.NextDouble().