terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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MahoganyTreeBiome.cs
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1using System;
5
7{
8 // Token: 0x020008F3 RID: 2291
10 {
11 // Token: 0x0600462D RID: 17965 RVA: 0x00257DA8 File Offset: 0x00255FA8
12 public override bool Place(Point origin, StructureMap structures)
13 {
15 if (genCondition != null)
16 {
17 }
19 if (genCondition2 == null || genCondition2 != null)
20 {
21 bool flag;
22 if (!flag)
23 {
24 }
25 if (flag)
26 {
27 if (!flag)
28 {
29 }
31 int num = 50;
32 int num2 = genRand.Next(num);
33 }
34 double num3 = GenBase._random.NextDouble();
35 double num4 = GenBase._random.NextDouble();
37 int num5 = 2;
38 int num6 = random.Next(num5);
39 if (32752 == 0)
40 {
41 }
42 double num7 = GenBase._random.NextDouble();
44 int num8 = 12;
45 int num9 = 16;
46 int num10 = random2.Next(num8, num9);
48 int num11 = 16;
49 int num12 = 22;
52 int num14 = 16;
53 int num15 = 22;
55 bool flag2;
56 return flag2;
57 }
59 }
60
61 // Token: 0x0600462E RID: 17966 RVA: 0x00258048 File Offset: 0x00256248
63 {
64 }
65 }
66}
class f__AnonymousType0<< Count > j__TPar
override bool Place(Point origin, StructureMap structures)
static UnifiedRandom _random
Definition GenBase.cs:13
static UnifiedRandom genRand
Definition WorldGen.cs:38