terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationPosePlayable.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Animations
7
{
8
// Token: 0x0200001A RID: 26
9
[
RequiredByNativeCode
]
10
[
StaticAccessor
(
"AnimationPosePlayableBindings"
,
StaticAccessorType
.DoubleColon)]
11
[
NativeHeader
(
"Modules/Animation/Director/AnimationPosePlayable.h"
)]
12
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.h"
)]
13
[
NativeHeader
(
"Runtime/Director/Core/HPlayable.h"
)]
14
internal
struct
AnimationPosePlayable
:
IEquatable
<AnimationPosePlayable>
15
{
16
// Token: 0x06000039 RID: 57 RVA: 0x00002558 File Offset: 0x00000758
17
internal
AnimationPosePlayable
(
PlayableHandle
handle)
18
{
19
}
20
21
// Token: 0x0600003A RID: 58 RVA: 0x00002568 File Offset: 0x00000768
22
public
PlayableHandle
GetHandle
()
23
{
24
return
this.
m_Handle
;
25
}
26
27
// Token: 0x0600003B RID: 59 RVA: 0x0000257C File Offset: 0x0000077C
28
public
bool
Equals
(
AnimationPosePlayable
other
)
29
{
30
bool
flag;
31
return
flag;
32
}
33
34
// Token: 0x0600003C RID: 60 RVA: 0x0000258C File Offset: 0x0000078C
35
// Note: this type is marked as 'beforefieldinit'.
36
static
AnimationPosePlayable
()
37
{
38
if
(!
true
)
39
{
40
}
41
PlayableHandle
@
null
=
PlayableHandle
.
Null
;
42
}
43
44
// Token: 0x04000047 RID: 71
45
private
PlayableHandle
m_Handle
;
46
47
// Token: 0x04000048 RID: 72
48
private
static
readonly
AnimationPosePlayable
m_NullPlayable
;
49
}
50
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System.IEquatable
Definition
IEquatable.cs:7
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Animations.AnimationPosePlayable.AnimationPosePlayable
AnimationPosePlayable(PlayableHandle handle)
Definition
AnimationPosePlayable.cs:17
UnityEngine.Animations.AnimationPosePlayable.AnimationPosePlayable
static AnimationPosePlayable()
Definition
AnimationPosePlayable.cs:36
UnityEngine.Animations.AnimationPosePlayable.m_NullPlayable
static readonly AnimationPosePlayable m_NullPlayable
Definition
AnimationPosePlayable.cs:48
UnityEngine.Animations.AnimationPosePlayable.m_Handle
PlayableHandle m_Handle
Definition
AnimationPosePlayable.cs:45
UnityEngine.Animations.AnimationPosePlayable.GetHandle
PlayableHandle GetHandle()
Definition
AnimationPosePlayable.cs:22
UnityEngine.Animations.AnimationPosePlayable.Equals
bool Equals(AnimationPosePlayable other)
Definition
AnimationPosePlayable.cs:28
UnityEngine.Animations.AnimationPosePlayable
Definition
AnimationPosePlayable.cs:15
UnityEngine.Playables.PlayableHandle.Null
static PlayableHandle Null
Definition
PlayableHandle.cs:42
UnityEngine.Playables.PlayableHandle
Definition
PlayableHandle.cs:13
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationPosePlayable.cs
Generated by
1.10.0