terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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AnimationPosePlayable.cs
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1using System;
5
7{
8 // Token: 0x0200001A RID: 26
10 [StaticAccessor("AnimationPosePlayableBindings", StaticAccessorType.DoubleColon)]
11 [NativeHeader("Modules/Animation/Director/AnimationPosePlayable.h")]
12 [NativeHeader("Modules/Animation/ScriptBindings/AnimationPosePlayable.bindings.h")]
13 [NativeHeader("Runtime/Director/Core/HPlayable.h")]
14 internal struct AnimationPosePlayable : IEquatable<AnimationPosePlayable>
15 {
16 // Token: 0x06000039 RID: 57 RVA: 0x00002558 File Offset: 0x00000758
18 {
19 }
20
21 // Token: 0x0600003A RID: 58 RVA: 0x00002568 File Offset: 0x00000768
23 {
24 return this.m_Handle;
25 }
26
27 // Token: 0x0600003B RID: 59 RVA: 0x0000257C File Offset: 0x0000077C
29 {
30 bool flag;
31 return flag;
32 }
33
34 // Token: 0x0600003C RID: 60 RVA: 0x0000258C File Offset: 0x0000078C
35 // Note: this type is marked as 'beforefieldinit'.
37 {
38 if (!true)
39 {
40 }
42 }
43
44 // Token: 0x04000047 RID: 71
46
47 // Token: 0x04000048 RID: 72
49 }
50}
class f__AnonymousType0<< Count > j__TPar
static readonly AnimationPosePlayable m_NullPlayable