terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Update()

void Terraria.Graphics.Capture.CaptureInterface.Update ( )
inline

Definition at line 50 of file CaptureInterface.cs.

51 {
52 int num = 1;
53 if (num == 0)
54 {
55 }
57 if (num == 0)
58 {
59 }
60 if (num == 0)
61 {
62 if (num == 0)
63 {
64 }
66 long num2 = 0L;
69 if (!keyToggleActiveHeld)
70 {
72 {
73 }
74 bool active;
75 if (Main.mouseItem.type != 0)
76 {
77 active = this.Active;
78 if (!active)
79 {
80 goto IL_0083;
81 }
82 }
83 if (!active)
84 {
85 }
86 int myPlayer = Main.myPlayer;
87 int myPlayer2 = Main.myPlayer;
88 bool active2 = this.Active;
89 this.ToggleCamera(num2 != 0L);
90 }
91 IL_0083:
92 bool active3 = this.Active;
93 if (active3)
94 {
95 if (!active3)
96 {
97 }
98 if (!active3)
99 {
100 }
101 if (active3)
102 {
103 if (!active3)
104 {
105 }
106 bool mouseLeftRelease = Main.mouseLeftRelease;
107 if (!active3)
108 {
109 }
110 bool mouseLeft = Main.mouseLeft;
111 if (!active3)
112 {
113 }
114 }
115 if (!active3)
116 {
117 }
118 int mouseX = Main.mouseX;
119 int mouseY = Main.mouseY;
120 if (!active3)
121 {
122 }
123 bool mouseLeft2 = Main.mouseLeft;
124 if (!active3)
125 {
126 }
127 int selectedMode = this.SelectedMode;
128 return;
129 }
130 }
131 }
class f__AnonymousType0<< Count > j__TPar
static TriggersPack Triggers

References Terraria.Graphics.Capture.CaptureInterface.Active, Terraria.GameInput.TriggersPack.Current, j__TPar, Terraria.Graphics.Capture.CaptureInterface.KeyToggleActiveHeld, System.L, Terraria.Main.mouseItem, Terraria.Main.mouseLeft, Terraria.Main.mouseLeftRelease, Terraria.Main.mouseX, Terraria.Main.mouseY, Terraria.Main.myPlayer, Terraria.Graphics.Capture.CaptureInterface.SelectedMode, Terraria.GameInput.PlayerInput.SetZoom_UI(), Terraria.Graphics.Capture.CaptureInterface.ToggleCamera(), Terraria.GameInput.TriggersSet.ToggleCameraMode, Terraria.GameInput.PlayerInput.Triggers, and Terraria.Item.type.

Referenced by Terraria.Graphics.Capture.CaptureManager.Update().