terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ GenerateSprite()

void UnityEngine.UI.Image.GenerateSprite ( VertexHelper vh,
bool lPreserveAspect )
inlineprivate

Definition at line 591 of file Image.cs.

592 {
593 float width = this.activeSprite.rect.width;
594 float height = this.activeSprite.rect.height;
595 Vector2 pivot = this.activeSprite.pivot;
596 Vector2 pivot2 = base.rectTransform.pivot;
597 Rect pixelAdjustedRect = base.GetPixelAdjustedRect();
598 Vector3 size = this.activeSprite.bounds.size;
599 vh.Clear();
600 Vector2[] vertices = this.activeSprite.vertices;
601 Vector2[] uv = this.activeSprite.uv;
602 }
class f__AnonymousType0<< Count > j__TPar
Vector2[] uv
Definition Sprite.cs:190
Vector2[] vertices
Definition Sprite.cs:168
Sprite activeSprite
Definition Image.cs:67
float height
Definition Rect.cs:175
float width
Definition Rect.cs:143

References UnityEngine.UI.Image.activeSprite, UnityEngine.Sprite.bounds, UnityEngine.UI.VertexHelper.Clear(), UnityEngine.Rect.height, j__TPar, UnityEngine.Sprite.pivot, UnityEngine.Sprite.rect, UnityEngine.Bounds.size, UnityEngine.Sprite.uv, UnityEngine.Sprite.vertices, and UnityEngine.Rect.width.