terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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SpriteState.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2IlInjected
;
3
using
UnityEngine.Serialization
;
4
5
namespace
UnityEngine.UI
6
{
7
// Token: 0x0200006F RID: 111
8
[
Serializable
]
9
public
struct
SpriteState
:
IEquatable
<SpriteState>
10
{
11
// Token: 0x17000132 RID: 306
12
// (get) Token: 0x0600048A RID: 1162 RVA: 0x00002207 File Offset: 0x00000407
13
// (set) Token: 0x0600048B RID: 1163 RVA: 0x0000E8AC File Offset: 0x0000CAAC
14
public
Sprite
highlightedSprite
15
{
16
get
17
{
18
throw
new
AnalysisFailedException
(
"CPP2IL failed to recover any usable IL for this method."
);
19
}
20
set
21
{
22
this.m_HighlightedSprite
=
value
;
23
}
24
}
25
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// Token: 0x17000133 RID: 307
27
// (get) Token: 0x0600048C RID: 1164 RVA: 0x0000E8C0 File Offset: 0x0000CAC0
28
// (set) Token: 0x0600048D RID: 1165 RVA: 0x0000E8D4 File Offset: 0x0000CAD4
29
public
Sprite
pressedSprite
30
{
31
get
32
{
33
return
this.
m_PressedSprite
;
34
}
35
set
36
{
37
this.m_PressedSprite
=
value
;
38
}
39
}
40
41
// Token: 0x17000134 RID: 308
42
// (get) Token: 0x0600048E RID: 1166 RVA: 0x0000E8E8 File Offset: 0x0000CAE8
43
// (set) Token: 0x0600048F RID: 1167 RVA: 0x0000E8FC File Offset: 0x0000CAFC
44
public
Sprite
selectedSprite
45
{
46
get
47
{
48
return
this.
m_SelectedSprite
;
49
}
50
set
51
{
52
this.m_SelectedSprite
=
value
;
53
}
54
}
55
56
// Token: 0x17000135 RID: 309
57
// (get) Token: 0x06000490 RID: 1168 RVA: 0x0000E910 File Offset: 0x0000CB10
58
// (set) Token: 0x06000491 RID: 1169 RVA: 0x0000E924 File Offset: 0x0000CB24
59
public
Sprite
disabledSprite
60
{
61
get
62
{
63
return
this.
m_DisabledSprite
;
64
}
65
set
66
{
67
this.m_DisabledSprite
=
value
;
68
}
69
}
70
71
// Token: 0x06000492 RID: 1170 RVA: 0x0000E938 File Offset: 0x0000CB38
72
public
bool
Equals
(
SpriteState
other
)
73
{
74
if
(!
true
)
75
{
76
}
77
Sprite
pressedSprite
= this.
m_PressedSprite
;
78
Sprite
pressedSprite2
=
other
.m_PressedSprite;
79
if
(!
true
)
80
{
81
}
82
bool
flag =
pressedSprite
==
pressedSprite2
;
83
Sprite
selectedSprite
= this.
m_SelectedSprite
;
84
Sprite
selectedSprite2
=
other
.m_SelectedSprite;
85
if
(!
true
)
86
{
87
}
88
bool
flag2
=
selectedSprite
==
selectedSprite2
;
89
Sprite
disabledSprite
= this.
m_DisabledSprite
;
90
Sprite
disabledSprite2
=
other
.m_DisabledSprite;
91
if
(!
true
)
92
{
93
}
94
return
disabledSprite
==
disabledSprite2
;
95
}
96
97
// Token: 0x04000234 RID: 564
98
[
SerializeField
]
99
private
Sprite
m_HighlightedSprite
;
100
101
// Token: 0x04000235 RID: 565
102
[
SerializeField
]
103
private
Sprite
m_PressedSprite
;
104
105
// Token: 0x04000236 RID: 566
106
[
SerializeField
]
107
[
FormerlySerializedAs
(
"m_HighlightedSprite"
)]
108
private
Sprite
m_SelectedSprite
;
109
110
// Token: 0x04000237 RID: 567
111
[
SerializeField
]
112
private
Sprite
m_DisabledSprite
;
113
}
114
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
Cpp2IlInjected.AnalysisFailedException
Definition
AnalysisFailedException.cs:7
UnityEngine.SerializeField
Definition
SerializeField.cs:9
UnityEngine.Sprite
Definition
Sprite.cs:15
System.IEquatable
Definition
IEquatable.cs:7
Cpp2IlInjected
Definition
AnalysisFailedException.cs:4
System.Reflection.TypeAttributes.Serializable
@ Serializable
System.ExceptionArgument.value
@ value
System
Definition
__ComObject.cs:4
UnityEngine.Serialization
Definition
FormerlySerializedAsAttribute.cs:5
UnityEngine.UI
Definition
AnimationTriggers.cs:5
UnityEngine.UI.SpriteState.m_PressedSprite
Sprite m_PressedSprite
Definition
SpriteState.cs:103
UnityEngine.UI.SpriteState.m_HighlightedSprite
Sprite m_HighlightedSprite
Definition
SpriteState.cs:99
UnityEngine.UI.SpriteState.m_DisabledSprite
Sprite m_DisabledSprite
Definition
SpriteState.cs:112
UnityEngine.UI.SpriteState.highlightedSprite
Sprite highlightedSprite
Definition
SpriteState.cs:15
UnityEngine.UI.SpriteState.pressedSprite
Sprite pressedSprite
Definition
SpriteState.cs:30
UnityEngine.UI.SpriteState.selectedSprite
Sprite selectedSprite
Definition
SpriteState.cs:45
UnityEngine.UI.SpriteState.Equals
bool Equals(SpriteState other)
Definition
SpriteState.cs:72
UnityEngine.UI.SpriteState.m_SelectedSprite
Sprite m_SelectedSprite
Definition
SpriteState.cs:108
UnityEngine.UI.SpriteState.disabledSprite
Sprite disabledSprite
Definition
SpriteState.cs:60
UnityEngine.UI.SpriteState
Definition
SpriteState.cs:10
source
UnityEngine.UI
UnityEngine
UI
SpriteState.cs
Generated by
1.10.0