terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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◆ Equals() [1/2]

bool UnityEngine.UI.SpriteState.Equals ( SpriteState other)
inline

Definition at line 72 of file SpriteState.cs.

73 {
74 if (!true)
75 {
76 }
77 Sprite pressedSprite = this.m_PressedSprite;
78 Sprite pressedSprite2 = other.m_PressedSprite;
79 if (!true)
80 {
81 }
82 bool flag = pressedSprite == pressedSprite2;
83 Sprite selectedSprite = this.m_SelectedSprite;
84 Sprite selectedSprite2 = other.m_SelectedSprite;
85 if (!true)
86 {
87 }
89 Sprite disabledSprite = this.m_DisabledSprite;
90 Sprite disabledSprite2 = other.m_DisabledSprite;
91 if (!true)
92 {
93 }
95 }
class f__AnonymousType0<< Count > j__TPar

References UnityEngine.UI.SpriteState.disabledSprite, j__TPar, UnityEngine.UI.SpriteState.m_DisabledSprite, UnityEngine.UI.SpriteState.m_PressedSprite, UnityEngine.UI.SpriteState.m_SelectedSprite, UnityEngine.UI.SpriteState.pressedSprite, and UnityEngine.UI.SpriteState.selectedSprite.