205 bool flag = npcChatText == defaultChestName;
247 long entityId =
pInv.entityId;
class f__AnonymousType0<< Count > j__TPar
static string npcChatText
static bool NetClientOnly
static float inventoryScale
static string defaultChestName
static Player LocalPlayer
static bool TryPlacingInPlayer(int slot, bool justCheck)
static float[] ButtonScale
static bool[] ButtonHovered
static void DepositAll(ContainerTransferContext context)
const float buttonScaleMaximum
static void DrawButtons(SpriteBatch spritebatch)
static void RenameChestCancel()
const float buttonScaleMinimum
static void Deposit(int p)
static bool CanBeDepositied(int p)
static bool IsBlockedFromTransferIntoChest(Item item, Item[] container)
static void LootItem(int j)
static void DrawName(SpriteBatch spritebatch)
static void RenameChestSubmit(Player player)
static long MoveCoins(Item[] pInv, Item[] cInv, ContainerTransferContext context)
static void Draw(SpriteBatch spritebatch)
static void DrawButton(SpriteBatch spriteBatch, int ID, int X, int Y)
static void QuickStack(ContainerTransferContext context, bool voidStack=false)
static void GetContainerUsageInfo([Out] bool sync, [Out] Item[] chestinv)
static void RenameChest()
static bool TryPlacingInChest(Item I, bool justCheck, int itemSlotContext)
static void ToggleVacuum()
static void DrawSlots(SpriteBatch spriteBatch)
static void UpdateHover(int ID, bool hovering)