terraria-cpp2il-methodrecon v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
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GUIEvents.cs
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1using System;
4
5// Token: 0x02000142 RID: 322
6public class GUIEvents
7{
8 // Token: 0x060008AC RID: 2220 RVA: 0x00024098 File Offset: 0x00022298
9 public void DrawInvasionInfo(Color panel, string title, string waveProgressString, Texture2D icon, float progressScale)
10 {
14 int num = 1;
16 if (num == 0)
17 {
18 }
19 float num2;
21 String_Layout progress = instance.Progress;
22 string text2;
23 string text = text2 + "%";
26 if (progress2 == null)
27 {
28 }
30 if ("1" == null)
31 {
32 }
33 String_Layout waves = instance.Waves;
34 }
35
36 // Token: 0x060008AD RID: 2221 RVA: 0x0002414C File Offset: 0x0002234C
55
56 // Token: 0x060008AE RID: 2222 RVA: 0x00024208 File Offset: 0x00022408
79
80 // Token: 0x060008AF RID: 2223 RVA: 0x000242A8 File Offset: 0x000224A8
81 public GUIEvents()
82 {
83 }
84
85 // Token: 0x0400077A RID: 1914
86 private float testProgress;
87}
class f__AnonymousType0<< Count > j__TPar
static Events_Layout Instance
String_Layout Progress
String_Layout InvasionTitle
Panel_Layout BarFill
Panel_Layout InfiniteBarBacking
String_Layout Waves
Panel_Layout BarBacking
TransactionButton_Layout InvasionIcon
Panel_Layout InfiniteBarFill
float testProgress
Definition GUIEvents.cs:86
void DrawInfiniteProgressBar()
Definition GUIEvents.cs:57
void DrawInvasionInfo(Color panel, string title, string waveProgressString, Texture2D icon, float progressScale)
Definition GUIEvents.cs:9
void DrawProgressBar(float progress)
Definition GUIEvents.cs:37
static Rectangle Region(Panel_Layout layout)
Definition GUIPanel.cs:57
static void DrawHorizontalFill(Panel_Layout layout, Rectangle backgroundFillRegion, float fillScale)
Definition GUIPanel.cs:152
Color BackingColor
Color BorderColor