34 int width =
cdd.sourceRect.Width;
35 int height =
cdd.sourceRect.Height;
63 float rotation =
cdd.rotation;
67 float x3 =
cdd.scale.X;
68 float y3 =
cdd.scale.Y;
class f__AnonymousType0<< Count > j__TPar
static void GetHighsAndLowsOf(Vector2 lowest, Vector2 highest, DrawData cdd)
static Vector2 GetCorner(DrawData cdd, Vector2 pos, Vector2 origin, Vector2 corner)
static void GetDrawBoundary(int playerDrawDataCount, DrawData[] playerDrawData, [Out] Vector2 lowest, [Out] Vector2 highest)
static void GetHighsAndLowsOf(Vector2 lowest, Vector2 highest, DrawData cdd, Vector2 pos, Vector2 origin, Vector2 corner)