terraria-cpp2il-methodrecon
v1.4.4.9
Terraria mobile dump, with reconstructed method body. Dump with CallAnalysis: https://infinitynichto.github.io/terraria-cpp2il
Loading...
Searching...
No Matches
AnimationPlayableOutput.cs
Go to the documentation of this file.
1
using
System
;
2
using
UnityEngine.Bindings
;
3
using
UnityEngine.Playables
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine.Animations
7
{
8
// Token: 0x0200001E RID: 30
9
[
NativeHeader
(
"Runtime/Director/Core/HPlayableGraph.h"
)]
10
[
RequiredByNativeCode
]
11
[
NativeHeader
(
"Modules/Animation/ScriptBindings/AnimationPlayableOutput.bindings.h"
)]
12
[
StaticAccessor
(
"AnimationPlayableOutputBindings"
,
StaticAccessorType
.DoubleColon)]
13
[
NativeHeader
(
"Modules/Animation/Director/AnimationPlayableOutput.h"
)]
14
[
NativeHeader
(
"Modules/Animation/Animator.h"
)]
15
[
NativeHeader
(
"Runtime/Director/Core/HPlayableOutput.h"
)]
16
public
struct
AnimationPlayableOutput
17
{
18
// Token: 0x04000054 RID: 84
19
private
PlayableOutputHandle
m_Handle
;
20
}
21
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:8
System
Definition
__ComObject.cs:4
UnityEngine.Animations
Definition
AnimationClipPlayable.cs:7
UnityEngine.Bindings.StaticAccessorType
StaticAccessorType
Definition
StaticAccessorType.cs:8
UnityEngine.Bindings
Definition
CodegenOptions.cs:4
UnityEngine.Playables
Definition
FrameData.cs:4
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:4
UnityEngine.Animations.AnimationPlayableOutput.m_Handle
PlayableOutputHandle m_Handle
Definition
AnimationPlayableOutput.cs:19
UnityEngine.Animations.AnimationPlayableOutput
Definition
AnimationPlayableOutput.cs:17
UnityEngine.Playables.PlayableOutputHandle
Definition
PlayableOutputHandle.cs:13
source
UnityEngine.AnimationModule
UnityEngine
Animations
AnimationPlayableOutput.cs
Generated by
1.10.0